Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: John Waddington Ltd., ASS Altenburger Spielkarten, Barnes & Noble, Schtelber, Borras Plana S.A., Metrotoy, Hasbro, Damm / Egmont, Majora, PanGraf, A. F. Tompson & Son Ltd., Carlit, Nilco S.A., Epoch Co., Ltd., Estrela, Funskool Games, Tilsit, Oy Fenno-Alga Ab, Parker Brothers, NeoTroy Games, Super Impulse, Inspiration tv network, Brohm-Parker-Spiele, Zontik Games, Alga, Franz Schmidt, Altap, Winning Moves Games (USA), The Swan Press Limited, Johannesburg, Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Miro Company, John Sands Pty Ltd, Klee, (Self-Published), MB Juegos, Tomy, Waddingtons, Leaping Dog, Winning Solutions (WS Game Company), Parker Spiele, General Mills, The Op Games, Kasco Industries, Aurimagic, Edwards Dunlop And Company Limited, Hanayama, Globetrade, JinLiLai, Åhlén & Åkerlund, Clipper, deSka, Schmidt Spiele, Remoundo, Smeets & Schippers, (Unknown), Kod Kod, Toltoys, Nýja leikfangagerðin, Kuvataide, Korea Boardgames, MIKA, Manhattan Agencies
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Lose a Turn, Trading, Set Collection, Loans, Auction: English, Ownership, Roll / Spin and Move, Track Movement, Income, Auction / Bidding, Player Elimination
Age min.: 8
Joueurs: 2 - 8
Editeur: John Waddington Ltd., ASS Altenburger Spielkarten, Barnes & Noble, Schtelber, Borras Plana S.A., Metrotoy, Hasbro, Damm / Egmont, Majora, PanGraf, A. F. Tompson & Son Ltd., Carlit, Nilco S.A., Epoch Co., Ltd., Estrela, Funskool Games, Tilsit, Oy Fenno-Alga Ab, Parker Brothers, NeoTroy Games, Super Impulse, Inspiration tv network, Brohm-Parker-Spiele, Zontik Games, Alga, Franz Schmidt, Altap, Winning Moves Games (USA), The Swan Press Limited, Johannesburg, Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Miro Company, John Sands Pty Ltd, Klee, (Self-Published), MB Juegos, Tomy, Waddingtons, Leaping Dog, Winning Solutions (WS Game Company), Parker Spiele, General Mills, The Op Games, Kasco Industries, Aurimagic, Edwards Dunlop And Company Limited, Hanayama, Globetrade, JinLiLai, Åhlén & Åkerlund, Clipper, deSka, Schmidt Spiele, Remoundo, Smeets & Schippers, (Unknown), Kod Kod, Toltoys, Nýja leikfangagerðin, Kuvataide, Korea Boardgames, MIKA, Manhattan Agencies
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Lose a Turn, Trading, Set Collection, Loans, Auction: English, Ownership, Roll / Spin and Move, Track Movement, Income, Auction / Bidding, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Banco Imobiliário Brasil ,
Monopoli: Edizione Europea ,
מונופול קלאסי ,
Monopoly: Swedish ,
Monopoli ,
Cờ Tỷ Phú ,
Sandnesspillet ,
Monopol ,
Monopoly: Token Madness ,
Monopoly: 85th Anniversary Edition ,
Monopoly: General Mills Collector's Edition ,
Beuru Mabeul ,
Deluxe Monopoly ,
Μονοπώλιο ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Metropoli ,
Gute Reise Monopoly ,
모노폴리 넘버 원 ,
Monopoly: Νοσταλγία ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly 60 ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Millionær ,
Banco Imobiliário ,
Cờ Phú Ông ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Edizione Nostalgia ,
Ålborg på spil ,
Monopoly: 1935 Deluxe ,
Banco Imobiliário Mundo ,
Monopoly: Philadelphia Edition ,
Monopol de Luxe ,
מונופול ,
Monopoly: Premier 70th Anniversary Edition ,
모노폴리 ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopol De Luxe ,
Monopolio ,
Monopoly: 70ste verjaardagseditie ,
Orkdalspillet ,
Stavangerspillet ,
Monopoly ,
World's Smallest Monopoly ,
Mr. Paploo Millioner ,
Monopoly: Greek Nostalgia Wooden Edition ,
Kleppspelet ,
Monopoly Heute 2006 ,
モノポリー ,
Monopoly: Nostalgia Wooden Box ,
大富翁/强手棋 ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Lietuva ,
Banco Imobiliário: Luxo ,
Monopoly: KeyChain Edition ,
Monopoly: Standard Tunisian ,
모노폴리 클래식 ,
Millionaire ,
Compact Monopoly ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Swiss Edition ,
Monopoly: The Original ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly houten editie ,
Monopoly: 25th Anniversary ,
Monopoly: 1935 Retro ,
Монополия ,
La Gran Capital ,
Monopoly: South African Edition ,
Москва ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly Edición Limitada (caja de madera)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118