Monopoly (1935)
Tiempo de Juego: 180
Edad Mínima: 8
Jugadores: 2 - 8
Editor: The Op Games, Winning Moves Games (USA), Schtelber, Miro Company, Altap, Klee, Metrotoy, Tomy Company, Ltd. (Takara Tomy), Nilco S.A., Epoch Co., Ltd., Inspiration tv network, Hanayama, Aurimagic, ASS Altenburger Spielkarten, Smeets & Schippers, Remoundo, Borras Plana S.A., A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, Hasbro, Estrela, Kod Kod, (Unknown), Leaping Dog, General Mills, Alga, Majora, John Sands Pty Ltd, Edwards Dunlop And Company Limited, Nýja leikfangagerðin, Editrice Giochi, PanGraf, Damm / Egmont, Brohm-Parker-Spiele, MB Juegos, Parker Spiele, Åhlén & Åkerlund, John Waddington Ltd., Oy Fenno-Alga Ab, Franz Schmidt, deSka, MIKA, Globetrade, Super Impulse, (Self-Published), NeoTroy Games, Schmidt Spiele, Zontik Games, Barnes & Noble, Kuvataide, Korea Boardgames, JinLiLai, Clipper, Tilsit, Winning Solutions (WS Game Company), Toltoys, Carlit, Manhattan Agencies, Tomy, Waddingtons, Kasco Industries, Parker Brothers, Funskool Games
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, Edison Girard, (Uncredited)
Mecánicas: Ownership, Roll / Spin and Move, Trading, Auction: English, Set Collection, Loans, Player Elimination, Auction / Bidding, Income, Track Movement, Lose a Turn
Edad Mínima: 8
Jugadores: 2 - 8
Editor: The Op Games, Winning Moves Games (USA), Schtelber, Miro Company, Altap, Klee, Metrotoy, Tomy Company, Ltd. (Takara Tomy), Nilco S.A., Epoch Co., Ltd., Inspiration tv network, Hanayama, Aurimagic, ASS Altenburger Spielkarten, Smeets & Schippers, Remoundo, Borras Plana S.A., A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, Hasbro, Estrela, Kod Kod, (Unknown), Leaping Dog, General Mills, Alga, Majora, John Sands Pty Ltd, Edwards Dunlop And Company Limited, Nýja leikfangagerðin, Editrice Giochi, PanGraf, Damm / Egmont, Brohm-Parker-Spiele, MB Juegos, Parker Spiele, Åhlén & Åkerlund, John Waddington Ltd., Oy Fenno-Alga Ab, Franz Schmidt, deSka, MIKA, Globetrade, Super Impulse, (Self-Published), NeoTroy Games, Schmidt Spiele, Zontik Games, Barnes & Noble, Kuvataide, Korea Boardgames, JinLiLai, Clipper, Tilsit, Winning Solutions (WS Game Company), Toltoys, Carlit, Manhattan Agencies, Tomy, Waddingtons, Kasco Industries, Parker Brothers, Funskool Games
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, Edison Girard, (Uncredited)
Mecánicas: Ownership, Roll / Spin and Move, Trading, Auction: English, Set Collection, Loans, Player Elimination, Auction / Bidding, Income, Track Movement, Lose a Turn
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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El juego también se publicó con estos nombres:
Монополия ,
Banco Imobiliário: Luxo ,
Monopoly ,
Monopoly Heute 2006 ,
Kleppspelet ,
Millionær ,
La Gran Capital ,
Monopoly: 25th Anniversary ,
Monopoly: Swiss Edition ,
מונופול ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Deluxe Anniversary Edition ,
Banco Imobiliário ,
Monopol de Luxe ,
Monopoly 60 ,
Stavangerspillet ,
World's Smallest Monopoly ,
Monopoly (Madrid/Barcelona) ,
모노폴리 ,
Monopoli: Edizione Europea ,
Beuru Mabeul ,
Monopoly: KeyChain Edition ,
Monopoly: Philadelphia Edition ,
モノポリー ,
Cờ Tỷ Phú ,
大富翁/强手棋 ,
Banco Imobiliário Mundo ,
Ålborg på spil ,
Monopol De Luxe ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Orkdalspillet ,
모노폴리 넘버 원 ,
Cờ Phú Ông ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Premier 70th Anniversary Edition ,
Москва ,
Monopoly: 70th Anniversary Edition ,
Monopoly: South African Edition ,
Monopoly: The Original ,
Banco Imobiliário Brasil ,
Gute Reise Monopoly ,
Monopoly: 85th Anniversary Edition ,
모노폴리 클래식 ,
Monopoli ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
מונופול קלאסי ,
Monopoly: 70ste verjaardagseditie ,
Deluxe Monopoly ,
Monopoly: General Mills Collector's Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Mr. Paploo Millioner ,
Monopoly Θησαυροι της Ελλαδας ,
Compact Monopoly ,
Monopolio ,
Monopoly: Edizione Nostalgia ,
Monopoly: Standard Tunisian ,
Monopoly: Lietuva ,
Monopol ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Token Madness ,
Monopoly houten editie ,
Monopoly: Swedish ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Metropoli ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: 1935 Retro ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: 1935 Deluxe ,
Monopoly: Νοσταλγία ,
Μονοπώλιο ,
Monopoly: Nostalgia Tin BoxEdition ,
Millionaire ,
Monopoly: 65th Anniversary 1935-2000 ,
Sandnesspillet
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118