Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: deSka, The Swan Press Limited, Johannesburg, MIKA, Hasbro, Kuvataide, Funskool Games, Epoch Co., Ltd., Winning Solutions (WS Game Company), JinLiLai, Alga, Edwards Dunlop And Company Limited, The Op Games, Tilsit, (Unknown), Hanayama, Brohm-Parker-Spiele, A. F. Tompson & Son Ltd., Borras Plana S.A., Metrotoy, Franz Schmidt, Waddingtons, Zontik Games, Inspiration tv network, Miro Company, (Self-Published), Remoundo, Majora, General Mills, PanGraf, Winning Moves Games (USA), Oy Fenno-Alga Ab, Barnes & Noble, Globetrade, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Aurimagic, Damm / Egmont, MB Juegos, NeoTroy Games, Parker Spiele, Super Impulse, Klee, Leaping Dog, Clipper, ASS Altenburger Spielkarten, John Waddington Ltd., Editrice Giochi, Kasco Industries, Schtelber, Toltoys, Korea Boardgames, Manhattan Agencies, John Sands Pty Ltd, Parker Brothers, Altap, Tomy, Nýja leikfangagerðin, Smeets & Schippers, Åhlén & Åkerlund, Carlit, Estrela, Nilco S.A.
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Auction / Bidding, Income, Auction: English, Ownership, Player Elimination, Trading, Lose a Turn, Loans, Track Movement, Set Collection, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: deSka, The Swan Press Limited, Johannesburg, MIKA, Hasbro, Kuvataide, Funskool Games, Epoch Co., Ltd., Winning Solutions (WS Game Company), JinLiLai, Alga, Edwards Dunlop And Company Limited, The Op Games, Tilsit, (Unknown), Hanayama, Brohm-Parker-Spiele, A. F. Tompson & Son Ltd., Borras Plana S.A., Metrotoy, Franz Schmidt, Waddingtons, Zontik Games, Inspiration tv network, Miro Company, (Self-Published), Remoundo, Majora, General Mills, PanGraf, Winning Moves Games (USA), Oy Fenno-Alga Ab, Barnes & Noble, Globetrade, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Aurimagic, Damm / Egmont, MB Juegos, NeoTroy Games, Parker Spiele, Super Impulse, Klee, Leaping Dog, Clipper, ASS Altenburger Spielkarten, John Waddington Ltd., Editrice Giochi, Kasco Industries, Schtelber, Toltoys, Korea Boardgames, Manhattan Agencies, John Sands Pty Ltd, Parker Brothers, Altap, Tomy, Nýja leikfangagerðin, Smeets & Schippers, Åhlén & Åkerlund, Carlit, Estrela, Nilco S.A.
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, (Uncredited), Charles Darrow
Mechanics: Auction / Bidding, Income, Auction: English, Ownership, Player Elimination, Trading, Lose a Turn, Loans, Track Movement, Set Collection, Roll / Spin and Move
Show Description Show Comments Price Trend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Монополия ,
Monopoly: 70ste verjaardagseditie ,
モノポリー ,
Monopoly ,
Monopoly Edición Limitada (caja de madera) ,
Ålborg på spil ,
Kleppspelet ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoli: Edizione Europea ,
Mr. Paploo Millioner ,
Monopoly: Deluxe Anniversary Edition ,
Monopoli ,
Monopoly (Madrid/Barcelona) ,
World's Smallest Monopoly ,
Monopoly: Token Madness ,
Millionær ,
Monopoly: Swiss Edition ,
Cờ Tỷ Phú ,
Monopol ,
La Gran Capital ,
Monopoly: Edizione Nostalgia ,
Monopoly: 25th Anniversary ,
Monopoly: Standard Tunisian ,
Monopoly: Nostalgia Wooden Box ,
Cờ Phú Ông ,
Banco Imobiliário Brasil ,
Monopoly Θησαυροι της Ελλαδας ,
모노폴리 넘버 원 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopol De Luxe ,
Deluxe Monopoly ,
מונופול קלאסי ,
Monopoly: 85th Anniversary Edition ,
Stavangerspillet ,
Μονοπώλιο ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
大富翁/强手棋 ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: The Original ,
모노폴리 ,
Sandnesspillet ,
모노폴리 클래식 ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopol de Luxe ,
Compact Monopoly ,
Москва ,
Orkdalspillet ,
Millionaire ,
Monopoly: 1935 Retro ,
Metropoli ,
Monopoly: KeyChain Edition ,
Monopoly 60 ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: South African Edition ,
Beuru Mabeul ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Lietuva ,
Monopoly: Philadelphia Edition ,
Monopoly houten editie ,
Monopoly: 70th Anniversary Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Gute Reise Monopoly ,
Monopoly: 1935 Deluxe ,
Monopoly: Swedish ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 50th Anniversary Edition ,
מונופול ,
Banco Imobiliário ,
Banco Imobiliário Mundo ,
Banco Imobiliário: Luxo ,
Monopoly: Νοσταλγία ,
Monopolio ,
Monopoly Heute 2006
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118