Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Winning Solutions (WS Game Company), (Unknown), Globetrade, Tomy, NeoTroy Games, Manhattan Agencies, Toltoys, Hasbro, ASS Altenburger Spielkarten, Epoch Co., Ltd., Super Impulse, JinLiLai, Miro Company, General Mills, Parker Brothers, Damm / Egmont, Kod Kod, Waddingtons, Tomy Company, Ltd. (Takara Tomy), Tilsit, Altap, Zontik Games, Nýja leikfangagerðin, Alga, Remoundo, Carlit, Korea Boardgames, Edwards Dunlop And Company Limited, Estrela, Nilco S.A., Editrice Giochi, Funskool Games, Aurimagic, (Self-Published), Smeets & Schippers, MIKA, John Sands Pty Ltd, Barnes & Noble, Metrotoy, Åhlén & Åkerlund, Hanayama, Majora, A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, Winning Moves Games (USA), Oy Fenno-Alga Ab, Borras Plana S.A., Brohm-Parker-Spiele, The Op Games, MB Juegos, Inspiration tv network, Schmidt Spiele, Kuvataide, Clipper, deSka, Klee, Parker Spiele, Franz Schmidt, Schtelber, John Waddington Ltd., PanGraf, Kasco Industries, Leaping Dog
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Charles Darrow, (Uncredited), Edison Girard
Mechanics: Ownership, Trading, Auction / Bidding, Lose a Turn, Income, Auction: English, Set Collection, Loans, Track Movement, Roll / Spin and Move, Player Elimination
Min. Age: 8
Players: 2 - 8
Publisher: Winning Solutions (WS Game Company), (Unknown), Globetrade, Tomy, NeoTroy Games, Manhattan Agencies, Toltoys, Hasbro, ASS Altenburger Spielkarten, Epoch Co., Ltd., Super Impulse, JinLiLai, Miro Company, General Mills, Parker Brothers, Damm / Egmont, Kod Kod, Waddingtons, Tomy Company, Ltd. (Takara Tomy), Tilsit, Altap, Zontik Games, Nýja leikfangagerðin, Alga, Remoundo, Carlit, Korea Boardgames, Edwards Dunlop And Company Limited, Estrela, Nilco S.A., Editrice Giochi, Funskool Games, Aurimagic, (Self-Published), Smeets & Schippers, MIKA, John Sands Pty Ltd, Barnes & Noble, Metrotoy, Åhlén & Åkerlund, Hanayama, Majora, A. F. Tompson & Son Ltd., The Swan Press Limited, Johannesburg, Winning Moves Games (USA), Oy Fenno-Alga Ab, Borras Plana S.A., Brohm-Parker-Spiele, The Op Games, MB Juegos, Inspiration tv network, Schmidt Spiele, Kuvataide, Clipper, deSka, Klee, Parker Spiele, Franz Schmidt, Schtelber, John Waddington Ltd., PanGraf, Kasco Industries, Leaping Dog
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Charles Darrow, (Uncredited), Edison Girard
Mechanics: Ownership, Trading, Auction / Bidding, Lose a Turn, Income, Auction: English, Set Collection, Loans, Track Movement, Roll / Spin and Move, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Cờ Phú Ông ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Standard Tunisian ,
Monopoly: 25th Anniversary ,
Monopolio ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Deluxe Monopoly ,
Monopoly: South African Edition ,
Metropoli ,
Monopol de Luxe ,
מונופול קלאסי ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 1935 Deluxe ,
Kleppspelet ,
Millionær ,
Monopoly: 80th anniversary edition 1935–2015 ,
Москва ,
大富翁/强手棋 ,
Monopoly: Νοσταλγία ,
Monopoli ,
모노폴리 클래식 ,
Monopol ,
Beuru Mabeul ,
Gute Reise Monopoly ,
Monopoly: KeyChain Edition ,
Monopoly ,
Compact Monopoly ,
Monopoly (Madrid/Barcelona) ,
Monopoly: The Original ,
Banco Imobiliário Brasil ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Swiss Edition ,
Mr. Paploo Millioner ,
Monopol De Luxe ,
Monopoly: 1935 Retro ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Philadelphia Edition ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Token Madness ,
Monopoly houten editie ,
Monopoly Heute 2006 ,
Orkdalspillet ,
Stavangerspillet ,
Monopoli: Edizione Europea ,
מונופול ,
Banco Imobiliário ,
Monopoly 60 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 70ste verjaardagseditie ,
モノポリー ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: General Mills Collector's Edition ,
La Gran Capital ,
World's Smallest Monopoly ,
Monopoly: Lietuva ,
Монополия ,
Millionaire ,
Banco Imobiliário: Luxo ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Edizione Nostalgia ,
Cờ Tỷ Phú ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Μονοπώλιο ,
Banco Imobiliário Mundo ,
모노폴리 ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Swedish ,
Ålborg på spil ,
Sandnesspillet ,
모노폴리 넘버 원
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118