Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Remoundo, Brohm-Parker-Spiele, Metrotoy, MIKA, Franz Schmidt, Kuvataide, Barnes & Noble, Schmidt Spiele, Super Impulse, Damm / Egmont, deSka, Clipper, Zontik Games, Korea Boardgames, Toltoys, Winning Solutions (WS Game Company), JinLiLai, Estrela, Miro Company, Majora, General Mills, Epoch Co., Ltd., Kod Kod, Tomy, John Waddington Ltd., Tomy Company, Ltd. (Takara Tomy), Nýja leikfangagerðin, Schtelber, (Self-Published), (Unknown), Tilsit, Waddingtons, Parker Spiele, Alga, MB Juegos, Parker Brothers, Klee, Oy Fenno-Alga Ab, Manhattan Agencies, PanGraf, Edwards Dunlop And Company Limited, The Swan Press Limited, Johannesburg, Aurimagic, Leaping Dog, Altap, The Op Games, A. F. Tompson & Son Ltd., Globetrade, Editrice Giochi, NeoTroy Games, Funskool Games, Smeets & Schippers, Inspiration tv network, Kasco Industries, John Sands Pty Ltd, Åhlén & Åkerlund, Winning Moves Games (USA), Hanayama, Hasbro, Nilco S.A., ASS Altenburger Spielkarten, Carlit, Borras Plana S.A.
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, (Uncredited), Edison Girard
Mechaniken: Roll / Spin and Move, Ownership, Income, Trading, Lose a Turn, Loans, Player Elimination, Set Collection, Track Movement, Auction / Bidding, Auction: English
Min. Alter: 8
Spieler: 2 - 8
Verlag: Remoundo, Brohm-Parker-Spiele, Metrotoy, MIKA, Franz Schmidt, Kuvataide, Barnes & Noble, Schmidt Spiele, Super Impulse, Damm / Egmont, deSka, Clipper, Zontik Games, Korea Boardgames, Toltoys, Winning Solutions (WS Game Company), JinLiLai, Estrela, Miro Company, Majora, General Mills, Epoch Co., Ltd., Kod Kod, Tomy, John Waddington Ltd., Tomy Company, Ltd. (Takara Tomy), Nýja leikfangagerðin, Schtelber, (Self-Published), (Unknown), Tilsit, Waddingtons, Parker Spiele, Alga, MB Juegos, Parker Brothers, Klee, Oy Fenno-Alga Ab, Manhattan Agencies, PanGraf, Edwards Dunlop And Company Limited, The Swan Press Limited, Johannesburg, Aurimagic, Leaping Dog, Altap, The Op Games, A. F. Tompson & Son Ltd., Globetrade, Editrice Giochi, NeoTroy Games, Funskool Games, Smeets & Schippers, Inspiration tv network, Kasco Industries, John Sands Pty Ltd, Åhlén & Åkerlund, Winning Moves Games (USA), Hanayama, Hasbro, Nilco S.A., ASS Altenburger Spielkarten, Carlit, Borras Plana S.A.
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: Charles Darrow, (Uncredited), Edison Girard
Mechaniken: Roll / Spin and Move, Ownership, Income, Trading, Lose a Turn, Loans, Player Elimination, Set Collection, Track Movement, Auction / Bidding, Auction: English
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Beuru Mabeul ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário Brasil ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Philadelphia Edition ,
Monopoly: South African Edition ,
Deluxe Monopoly ,
Монополия ,
Banco Imobiliário ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 50th Anniversary Edition ,
Monopoly: KeyChain Edition ,
Monopoly 60 ,
Monopoly: Token Madness ,
Monopoly ,
La Gran Capital ,
大富翁/强手棋 ,
モノポリー ,
מונופול קלאסי ,
Monopoly: Standard Tunisian ,
Μονοπώλιο ,
Ålborg på spil ,
Stavangerspillet ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Kleppspelet ,
Monopolio ,
Monopoly Heute 2006 ,
Monopoly: 1935 Retro ,
World's Smallest Monopoly ,
Cờ Phú Ông ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Deluxe Anniversary Edition ,
Cờ Tỷ Phú ,
Sandnesspillet ,
Monopoli: Edizione Europea ,
Metropoli ,
Monopoly: Νοσταλγία ,
Monopoly: Edizione Nostalgia ,
모노폴리 ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário: Luxo ,
Millionær ,
Monopol ,
מונופול ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 25th Anniversary ,
모노폴리 넘버 원 ,
Banco Imobiliário Mundo ,
Monopoly: 1935 Deluxe ,
Mr. Paploo Millioner ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Swedish ,
Monopol De Luxe ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol de Luxe ,
Monopoly Edición Limitada (caja de madera) ,
모노폴리 클래식 ,
Monopoli ,
Millionaire ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly houten editie ,
Gute Reise Monopoly ,
Monopoly: The Original ,
Compact Monopoly ,
Monopoly: 80th anniversary edition 1935–2015 ,
Orkdalspillet ,
Monopoly: General Mills Collector's Edition ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Lietuva ,
Москва ,
Monopoly: Swiss Edition ,
Monopoly: Nostalgia Wooden Box
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118