Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Damm / Egmont, Carlit, Winning Solutions (WS Game Company), Schmidt Spiele, Zontik Games, Tomy Company, Ltd. (Takara Tomy), A. F. Tompson & Son Ltd., Parker Spiele, Franz Schmidt, Waddingtons, Edwards Dunlop And Company Limited, Barnes & Noble, Majora, Toltoys, Metrotoy, Kasco Industries, Korea Boardgames, John Sands Pty Ltd, The Swan Press Limited, Johannesburg, Kod Kod, Super Impulse, Tomy, Smeets & Schippers, Alga, General Mills, Globetrade, JinLiLai, Funskool Games, Remoundo, Klee, Åhlén & Åkerlund, The Op Games, Altap, Winning Moves Games (USA), Epoch Co., Ltd., Hanayama, Kuvataide, Manhattan Agencies, Leaping Dog, Miro Company, Tilsit, (Self-Published), Estrela, Schtelber, MB Juegos, (Unknown), Borras Plana S.A., ASS Altenburger Spielkarten, John Waddington Ltd., PanGraf, Hasbro, MIKA, Nilco S.A., Parker Brothers, Aurimagic, Inspiration tv network, Nýja leikfangagerðin, NeoTroy Games, deSka, Editrice Giochi, Brohm-Parker-Spiele, Oy Fenno-Alga Ab, Clipper
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Roll / Spin and Move, Loans, Set Collection, Auction: English, Lose a Turn, Track Movement, Player Elimination, Auction / Bidding, Trading, Ownership, Income
Min. Age: 8
Players: 2 - 8
Publisher: Damm / Egmont, Carlit, Winning Solutions (WS Game Company), Schmidt Spiele, Zontik Games, Tomy Company, Ltd. (Takara Tomy), A. F. Tompson & Son Ltd., Parker Spiele, Franz Schmidt, Waddingtons, Edwards Dunlop And Company Limited, Barnes & Noble, Majora, Toltoys, Metrotoy, Kasco Industries, Korea Boardgames, John Sands Pty Ltd, The Swan Press Limited, Johannesburg, Kod Kod, Super Impulse, Tomy, Smeets & Schippers, Alga, General Mills, Globetrade, JinLiLai, Funskool Games, Remoundo, Klee, Åhlén & Åkerlund, The Op Games, Altap, Winning Moves Games (USA), Epoch Co., Ltd., Hanayama, Kuvataide, Manhattan Agencies, Leaping Dog, Miro Company, Tilsit, (Self-Published), Estrela, Schtelber, MB Juegos, (Unknown), Borras Plana S.A., ASS Altenburger Spielkarten, John Waddington Ltd., PanGraf, Hasbro, MIKA, Nilco S.A., Parker Brothers, Aurimagic, Inspiration tv network, Nýja leikfangagerðin, NeoTroy Games, deSka, Editrice Giochi, Brohm-Parker-Spiele, Oy Fenno-Alga Ab, Clipper
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Roll / Spin and Move, Loans, Set Collection, Auction: English, Lose a Turn, Track Movement, Player Elimination, Auction / Bidding, Trading, Ownership, Income
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Compact Monopoly ,
Monopoly: 25th Anniversary ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Swiss Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Edición Limitada (caja de madera) ,
Monopolio ,
מונופול קלאסי ,
Monopoly: Token Madness ,
大富翁/强手棋 ,
Sandnesspillet ,
World's Smallest Monopoly ,
Kleppspelet ,
Monopoly: 70ste verjaardagseditie ,
Monopol De Luxe ,
Monopoli: Edizione Europea ,
Monopoly: 50th Anniversary Edition ,
Monopoly 60 ,
Monopoly: 1935 Deluxe ,
Monopoly: Standard Tunisian ,
Monopoly: The Original ,
Banco Imobiliário Mundo ,
Cờ Phú Ông ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: General Mills Collector's Edition ,
מונופול ,
Beuru Mabeul ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: KeyChain Edition ,
Banco Imobiliário Brasil ,
Monopoly: 70th Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly: South African Edition ,
Monopoly: 1935 Retro ,
モノポリー ,
Metropoli ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly Heute 2006 ,
Banco Imobiliário ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Deluxe Anniversary Edition ,
Cờ Tỷ Phú ,
Banco Imobiliário: Luxo ,
La Gran Capital ,
Monopoly: Swedish ,
Монополия ,
Deluxe Monopoly ,
Μονοπώλιο ,
Monopoly houten editie ,
Orkdalspillet ,
Monopoly: Edizione Nostalgia ,
모노폴리 클래식 ,
Monopol ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Ålborg på spil ,
Monopoly: Philadelphia Edition ,
Monopoli ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Lietuva ,
Monopoly: 85th Anniversary Edition ,
Stavangerspillet ,
Millionær ,
Monopoly ,
Mr. Paploo Millioner ,
Monopol de Luxe ,
Москва ,
모노폴리 넘버 원 ,
Monopoly: Greek Nostalgia Wooden Edition ,
Millionaire ,
Monopoly: Νοσταλγία ,
모노폴리
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118