Monopoly (1935)
Tiempo de Juego: 180
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Oy Fenno-Alga Ab, Smeets & Schippers, Aurimagic, John Sands Pty Ltd, John Waddington Ltd., Waddingtons, Tomy Company, Ltd. (Takara Tomy), Carlit, ASS Altenburger Spielkarten, Åhlén & Åkerlund, The Op Games, Barnes & Noble, Damm / Egmont, Super Impulse, Metrotoy, Klee, Schmidt Spiele, Kod Kod, MIKA, deSka, Winning Solutions (WS Game Company), (Unknown), Kasco Industries, Estrela, Tomy, Globetrade, Korea Boardgames, Hasbro, Remoundo, Franz Schmidt, A. F. Tompson & Son Ltd., Winning Moves Games (USA), Borras Plana S.A., Miro Company, Schtelber, MB Juegos, Zontik Games, JinLiLai, PanGraf, (Self-Published), NeoTroy Games, Brohm-Parker-Spiele, Tilsit, Leaping Dog, Kuvataide, General Mills, Hanayama, Manhattan Agencies, Clipper, Parker Brothers, Nilco S.A., Inspiration tv network, Edwards Dunlop And Company Limited, Epoch Co., Ltd., Editrice Giochi, Toltoys, Nýja leikfangagerðin, Funskool Games, The Swan Press Limited, Johannesburg, Parker Spiele, Majora, Alga, Altap
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Edison Girard, Charles Darrow
Mecánicas: Loans, Auction / Bidding, Lose a Turn, Track Movement, Income, Player Elimination, Auction: English, Roll / Spin and Move, Trading, Ownership, Set Collection
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Oy Fenno-Alga Ab, Smeets & Schippers, Aurimagic, John Sands Pty Ltd, John Waddington Ltd., Waddingtons, Tomy Company, Ltd. (Takara Tomy), Carlit, ASS Altenburger Spielkarten, Åhlén & Åkerlund, The Op Games, Barnes & Noble, Damm / Egmont, Super Impulse, Metrotoy, Klee, Schmidt Spiele, Kod Kod, MIKA, deSka, Winning Solutions (WS Game Company), (Unknown), Kasco Industries, Estrela, Tomy, Globetrade, Korea Boardgames, Hasbro, Remoundo, Franz Schmidt, A. F. Tompson & Son Ltd., Winning Moves Games (USA), Borras Plana S.A., Miro Company, Schtelber, MB Juegos, Zontik Games, JinLiLai, PanGraf, (Self-Published), NeoTroy Games, Brohm-Parker-Spiele, Tilsit, Leaping Dog, Kuvataide, General Mills, Hanayama, Manhattan Agencies, Clipper, Parker Brothers, Nilco S.A., Inspiration tv network, Edwards Dunlop And Company Limited, Epoch Co., Ltd., Editrice Giochi, Toltoys, Nýja leikfangagerðin, Funskool Games, The Swan Press Limited, Johannesburg, Parker Spiele, Majora, Alga, Altap
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Edison Girard, Charles Darrow
Mecánicas: Loans, Auction / Bidding, Lose a Turn, Track Movement, Income, Player Elimination, Auction: English, Roll / Spin and Move, Trading, Ownership, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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El juego también se publicó con estos nombres:
Monopol de Luxe ,
Cờ Phú Ông ,
Monopoli ,
Monopoly: Nostalgia Wooden Box ,
La Gran Capital ,
Millionaire ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Swiss Edition ,
Monopoly: Standard Tunisian ,
Millionær ,
Monopoly houten editie ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 85th Anniversary Edition ,
Monopoly: The Original ,
Monopoly: Greek Nostalgia Wooden Edition ,
モノポリー ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Gute Reise Monopoly ,
Monopoly: Philadelphia Edition ,
Cờ Tỷ Phú ,
Monopoly: 25th Anniversary ,
מונופול ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Token Madness ,
Monopoly: KeyChain Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Νοσταλγία ,
Monopoli: Edizione Europea ,
Mr. Paploo Millioner ,
Compact Monopoly ,
Ålborg på spil ,
모노폴리 넘버 원 ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Swedish ,
大富翁/强手棋 ,
Kleppspelet ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 1935 Deluxe ,
Sandnesspillet ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
모노폴리 클래식 ,
Monopoly: Lietuva ,
Metropoli ,
Monopoly: 65th Anniversary 1935-2000 ,
Москва ,
Monopol De Luxe ,
Monopoly: General Mills Collector's Edition ,
Beuru Mabeul ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Deluxe Monopoly ,
Monopolio ,
World's Smallest Monopoly ,
Monopoly: 1935 Retro ,
מונופול קלאסי ,
Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Banco Imobiliário: Luxo ,
Монополия ,
Monopoly: Edizione Nostalgia ,
Stavangerspillet ,
모노폴리 ,
Monopoly 60 ,
Monopoly Heute 2006 ,
Monopoly: South African Edition ,
Banco Imobiliário Brasil ,
Orkdalspillet ,
Banco Imobiliário ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopol ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Banco Imobiliário Mundo ,
Μονοπώλιο
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118