Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Kasco Industries, Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Metrotoy, Leaping Dog, Aurimagic, Alga, Tomy, Clipper, John Waddington Ltd., Epoch Co., Ltd., MIKA, Miro Company, NeoTroy Games, Nýja leikfangagerðin, (Unknown), JinLiLai, Kuvataide, Borras Plana S.A., (Self-Published), Hanayama, Parker Brothers, The Op Games, Globetrade, Majora, Waddingtons, Tilsit, Klee, Hasbro, Inspiration tv network, Editrice Giochi, Carlit, Franz Schmidt, Super Impulse, deSka, Schtelber, Korea Boardgames, Toltoys, Manhattan Agencies, ASS Altenburger Spielkarten, Zontik Games, Damm / Egmont, Winning Moves Games (USA), Funskool Games, Altap, Barnes & Noble, Edwards Dunlop And Company Limited, General Mills, A. F. Tompson & Son Ltd., Åhlén & Åkerlund, Estrela, Winning Solutions (WS Game Company), Schmidt Spiele, Remoundo, Kod Kod, Smeets & Schippers, The Swan Press Limited, Johannesburg, PanGraf, Oy Fenno-Alga Ab, Nilco S.A., MB Juegos, John Sands Pty Ltd, Parker Spiele
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Trading, Loans, Auction: English, Auction / Bidding, Track Movement, Roll / Spin and Move, Ownership, Set Collection, Lose a Turn, Income, Player Elimination
Min. Age: 8
Players: 2 - 8
Publisher: Kasco Industries, Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Metrotoy, Leaping Dog, Aurimagic, Alga, Tomy, Clipper, John Waddington Ltd., Epoch Co., Ltd., MIKA, Miro Company, NeoTroy Games, Nýja leikfangagerðin, (Unknown), JinLiLai, Kuvataide, Borras Plana S.A., (Self-Published), Hanayama, Parker Brothers, The Op Games, Globetrade, Majora, Waddingtons, Tilsit, Klee, Hasbro, Inspiration tv network, Editrice Giochi, Carlit, Franz Schmidt, Super Impulse, deSka, Schtelber, Korea Boardgames, Toltoys, Manhattan Agencies, ASS Altenburger Spielkarten, Zontik Games, Damm / Egmont, Winning Moves Games (USA), Funskool Games, Altap, Barnes & Noble, Edwards Dunlop And Company Limited, General Mills, A. F. Tompson & Son Ltd., Åhlén & Åkerlund, Estrela, Winning Solutions (WS Game Company), Schmidt Spiele, Remoundo, Kod Kod, Smeets & Schippers, The Swan Press Limited, Johannesburg, PanGraf, Oy Fenno-Alga Ab, Nilco S.A., MB Juegos, John Sands Pty Ltd, Parker Spiele
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Trading, Loans, Auction: English, Auction / Bidding, Track Movement, Roll / Spin and Move, Ownership, Set Collection, Lose a Turn, Income, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
모노폴리 ,
Monopoly: KeyChain Edition ,
Stavangerspillet ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Premier 70th Anniversary Edition ,
Compact Monopoly ,
Monopoly Heute 2006 ,
Monopoly: 1935 Retro ,
Monopoly: Swiss Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Nostalgia Wooden Box ,
Mr. Paploo Millioner ,
Monopol De Luxe ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Θησαυροι της Ελλαδας ,
Monopolio ,
Monopoly houten editie ,
Banco Imobiliário ,
Monopoly: Edizione Nostalgia ,
Metropoli ,
Москва ,
Monopoly: South African Edition ,
Orkdalspillet ,
大富翁/强手棋 ,
모노폴리 클래식 ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 25th Anniversary ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Swedish ,
Monopoly: 1935 Deluxe ,
Monopoli: Edizione Europea ,
Monopoly: Lietuva ,
Monopol ,
Banco Imobiliário Brasil ,
Deluxe Monopoly ,
La Gran Capital ,
Banco Imobiliário: Luxo ,
Monopoly: The Original ,
Monopoly: Νοσταλγία ,
Monopoly: Token Madness ,
Monopoly ,
Kleppspelet ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Standard Tunisian ,
Monopol de Luxe ,
Banco Imobiliário Mundo ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 70th Anniversary Edition ,
Monopoly 60 ,
מונופול ,
Monopoly: Deluxe Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Philadelphia Edition ,
モノポリー ,
Beuru Mabeul ,
Millionaire ,
Monopoly: 85th Anniversary Edition ,
모노폴리 넘버 원 ,
Monopoly: General Mills Collector's Edition ,
Sandnesspillet ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Cờ Phú Ông ,
Millionær ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Μονοπώλιο ,
Monopoly: 50th Anniversary Edition ,
World's Smallest Monopoly ,
Ålborg på spil ,
מונופול קלאסי ,
Монополия ,
Monopoli ,
Cờ Tỷ Phú
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118