Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Damm / Egmont, Franz Schmidt, Klee, Clipper, Edwards Dunlop And Company Limited, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, (Unknown), ASS Altenburger Spielkarten, Miro Company, Tomy, Altap, The Op Games, Tilsit, (Self-Published), Globetrade, MIKA, Super Impulse, Barnes & Noble, Hanayama, John Waddington Ltd., Funskool Games, Aurimagic, Nilco S.A., Kod Kod, Remoundo, PanGraf, Hasbro, John Sands Pty Ltd, Toltoys, The Swan Press Limited, Johannesburg, Brohm-Parker-Spiele, MB Juegos, Editrice Giochi, Epoch Co., Ltd., Schtelber, Nýja leikfangagerðin, Majora, Winning Moves Games (USA), Åhlén & Åkerlund, Estrela, Carlit, Kasco Industries, Schmidt Spiele, Manhattan Agencies, Borras Plana S.A., Zontik Games, Leaping Dog, Parker Brothers, Alga, Kuvataide, Waddingtons, Metrotoy, Oy Fenno-Alga Ab, NeoTroy Games, deSka, A. F. Tompson & Son Ltd., Parker Spiele, Winning Solutions (WS Game Company), General Mills, Korea Boardgames, Smeets & Schippers, JinLiLai
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Ownership, Set Collection, Auction: English, Player Elimination, Track Movement, Trading, Auction / Bidding, Income, Lose a Turn, Roll / Spin and Move, Loans
Min. Age: 8
Players: 2 - 8
Publisher: Damm / Egmont, Franz Schmidt, Klee, Clipper, Edwards Dunlop And Company Limited, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, (Unknown), ASS Altenburger Spielkarten, Miro Company, Tomy, Altap, The Op Games, Tilsit, (Self-Published), Globetrade, MIKA, Super Impulse, Barnes & Noble, Hanayama, John Waddington Ltd., Funskool Games, Aurimagic, Nilco S.A., Kod Kod, Remoundo, PanGraf, Hasbro, John Sands Pty Ltd, Toltoys, The Swan Press Limited, Johannesburg, Brohm-Parker-Spiele, MB Juegos, Editrice Giochi, Epoch Co., Ltd., Schtelber, Nýja leikfangagerðin, Majora, Winning Moves Games (USA), Åhlén & Åkerlund, Estrela, Carlit, Kasco Industries, Schmidt Spiele, Manhattan Agencies, Borras Plana S.A., Zontik Games, Leaping Dog, Parker Brothers, Alga, Kuvataide, Waddingtons, Metrotoy, Oy Fenno-Alga Ab, NeoTroy Games, deSka, A. F. Tompson & Son Ltd., Parker Spiele, Winning Solutions (WS Game Company), General Mills, Korea Boardgames, Smeets & Schippers, JinLiLai
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Ownership, Set Collection, Auction: English, Player Elimination, Track Movement, Trading, Auction / Bidding, Income, Lose a Turn, Roll / Spin and Move, Loans
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: Edizione Nostalgia ,
Orkdalspillet ,
Monopoly: Swiss Edition ,
Sandnesspillet ,
모노폴리 클래식 ,
Monopoly: 85th Anniversary Edition ,
모노폴리 넘버 원 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: The Original ,
Monopoly: KeyChain Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly 60 ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Swedish ,
Mr. Paploo Millioner ,
Monopoly: Nostalgia Tin BoxEdition ,
Banco Imobiliário Mundo ,
Monopoly: 1935 Retro ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Token Madness ,
モノポリー ,
Μονοπώλιο ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário Brasil ,
Monopoly: Das berühmte Gesellschaftsspiel ,
מונופול קלאסי ,
모노폴리 ,
Monopoly: 50th Anniversary Edition ,
Monopol ,
Millionaire ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopolio ,
Stavangerspillet ,
Monopoly: Greek Nostalgia Wooden Edition ,
Metropoli ,
Monopol de Luxe ,
Monopoly: Νοσταλγία ,
Ålborg på spil ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 70th Anniversary Edition ,
Cờ Phú Ông ,
Kleppspelet ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly ,
מונופול ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 1935 Deluxe ,
Banco Imobiliário ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: South African Edition ,
Gute Reise Monopoly ,
Monopoli: Edizione Europea ,
Москва ,
大富翁/强手棋 ,
Beuru Mabeul ,
Monopoly: Standard Tunisian ,
Monopoly houten editie ,
Millionær ,
Cờ Tỷ Phú ,
Monopol De Luxe ,
Monopoly Heute 2006 ,
Monopoly: 80th anniversary edition 1935–2015 ,
La Gran Capital ,
Banco Imobiliário: Luxo ,
Монополия ,
World's Smallest Monopoly ,
Monopoli ,
Monopoly: 25th Anniversary ,
Monopoly: Lietuva ,
Monopoly: Nostalgia Wooden Box ,
Compact Monopoly ,
Deluxe Monopoly ,
Monopoly: 65th Anniversary 1935-2000
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118