Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Toltoys, The Swan Press Limited, Johannesburg, Super Impulse, Majora, Leaping Dog, Winning Solutions (WS Game Company), Parker Brothers, Brohm-Parker-Spiele, John Sands Pty Ltd, Manhattan Agencies, PanGraf, Kasco Industries, Borras Plana S.A., Inspiration tv network, Korea Boardgames, Nýja leikfangagerðin, Franz Schmidt, Estrela, Tomy, Zontik Games, A. F. Tompson & Son Ltd., Carlit, Kod Kod, (Unknown), Aurimagic, Schtelber, Parker Spiele, Globetrade, Klee, Metrotoy, deSka, MB Juegos, Nilco S.A., Schmidt Spiele, John Waddington Ltd., (Self-Published), Hanayama, Hasbro, Miro Company, Waddingtons, MIKA, JinLiLai, Winning Moves Games (USA), Barnes & Noble, Editrice Giochi, Kuvataide, Tomy Company, Ltd. (Takara Tomy), The Op Games, Edwards Dunlop And Company Limited, Damm / Egmont, Alga, Oy Fenno-Alga Ab, NeoTroy Games, Remoundo, Tilsit, Åhlén & Åkerlund, General Mills, Funskool Games, ASS Altenburger Spielkarten, Altap, Epoch Co., Ltd., Clipper, Smeets & Schippers
Concepteurs: Elizabeth J. Magie (Phillips), Charles Darrow
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Roll / Spin and Move, Auction / Bidding, Loans, Ownership, Income, Player Elimination, Trading, Track Movement, Lose a Turn, Set Collection
Age min.: 8
Joueurs: 2 - 8
Editeur: Toltoys, The Swan Press Limited, Johannesburg, Super Impulse, Majora, Leaping Dog, Winning Solutions (WS Game Company), Parker Brothers, Brohm-Parker-Spiele, John Sands Pty Ltd, Manhattan Agencies, PanGraf, Kasco Industries, Borras Plana S.A., Inspiration tv network, Korea Boardgames, Nýja leikfangagerðin, Franz Schmidt, Estrela, Tomy, Zontik Games, A. F. Tompson & Son Ltd., Carlit, Kod Kod, (Unknown), Aurimagic, Schtelber, Parker Spiele, Globetrade, Klee, Metrotoy, deSka, MB Juegos, Nilco S.A., Schmidt Spiele, John Waddington Ltd., (Self-Published), Hanayama, Hasbro, Miro Company, Waddingtons, MIKA, JinLiLai, Winning Moves Games (USA), Barnes & Noble, Editrice Giochi, Kuvataide, Tomy Company, Ltd. (Takara Tomy), The Op Games, Edwards Dunlop And Company Limited, Damm / Egmont, Alga, Oy Fenno-Alga Ab, NeoTroy Games, Remoundo, Tilsit, Åhlén & Åkerlund, General Mills, Funskool Games, ASS Altenburger Spielkarten, Altap, Epoch Co., Ltd., Clipper, Smeets & Schippers
Concepteurs: Elizabeth J. Magie (Phillips), Charles Darrow
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Roll / Spin and Move, Auction / Bidding, Loans, Ownership, Income, Player Elimination, Trading, Track Movement, Lose a Turn, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Monopoli ,
Москва ,
Monopoly: Philadelphia Edition ,
Μονοπώλιο ,
Compact Monopoly ,
Banco Imobiliário Mundo ,
Monopoly Θησαυροι της Ελλαδας ,
Kleppspelet ,
Monopoly houten editie ,
Sandnesspillet ,
Monopoly: Νοσταλγία ,
Monopoly: Swedish ,
Monopoly: Standard Tunisian ,
모노폴리 클래식 ,
Monopolio ,
Monopoly: Swiss Edition ,
モノポリー ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly 60 ,
Monopoly: Deluxe Anniversary Edition ,
World's Smallest Monopoly ,
Monopol de Luxe ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: South African Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly ,
Monopoly: KeyChain Edition ,
Monopoly: 1935 Retro ,
Monopoly: Lietuva ,
Monopoly: The Original ,
Metropoli ,
Monopoly: Premier 70th Anniversary Edition ,
Beuru Mabeul ,
Monopol De Luxe ,
Monopoly: Nostalgia Wooden Box ,
Monopoly Heute 2006 ,
Monopoly: 1935 Deluxe ,
Ålborg på spil ,
Монополия ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Edizione Nostalgia ,
Cờ Tỷ Phú ,
모노폴리 ,
Monopoly: 50th Anniversary Edition ,
Monopoli: Edizione Europea ,
Monopol ,
Monopoly: 70th Anniversary Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly (Madrid/Barcelona) ,
Deluxe Monopoly ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Token Madness ,
Monopoly: Nostalgia Tin BoxEdition ,
Banco Imobiliário Brasil ,
מונופול ,
La Gran Capital ,
Cờ Phú Ông ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
大富翁/强手棋 ,
Banco Imobiliário ,
Gute Reise Monopoly ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: General Mills Collector's Edition ,
Millionær ,
Mr. Paploo Millioner ,
Banco Imobiliário: Luxo ,
Orkdalspillet ,
Stavangerspillet ,
Monopoly: 25th Anniversary ,
מונופול קלאסי ,
모노폴리 넘버 원 ,
Millionaire ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Edición Limitada (caja de madera)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118