Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Miro Company, Schtelber, Korea Boardgames, Tomy Company, Ltd. (Takara Tomy), General Mills, MIKA, Kod Kod, Smeets & Schippers, John Waddington Ltd., Kuvataide, Parker Brothers, Franz Schmidt, Inspiration tv network, Winning Moves Games (USA), Borras Plana S.A., PanGraf, Brohm-Parker-Spiele, JinLiLai, Hasbro, Barnes & Noble, Klee, Tomy, Zontik Games, John Sands Pty Ltd, Aurimagic, Estrela, Nilco S.A., Hanayama, Leaping Dog, Alga, Manhattan Agencies, The Op Games, Nýja leikfangagerðin, Toltoys, (Unknown), Oy Fenno-Alga Ab, Super Impulse, Altap, Metrotoy, ASS Altenburger Spielkarten, NeoTroy Games, Kasco Industries, (Self-Published), Carlit, Parker Spiele, A. F. Tompson & Son Ltd., Editrice Giochi, Schmidt Spiele, Globetrade, Remoundo, Clipper, deSka, Edwards Dunlop And Company Limited, Damm / Egmont, Funskool Games, Åhlén & Åkerlund, Waddingtons, Tilsit, MB Juegos, The Swan Press Limited, Johannesburg, Majora, Winning Solutions (WS Game Company), Epoch Co., Ltd.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Trading, Auction / Bidding, Set Collection, Auction: English, Lose a Turn, Track Movement, Player Elimination, Income, Ownership, Loans, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: Miro Company, Schtelber, Korea Boardgames, Tomy Company, Ltd. (Takara Tomy), General Mills, MIKA, Kod Kod, Smeets & Schippers, John Waddington Ltd., Kuvataide, Parker Brothers, Franz Schmidt, Inspiration tv network, Winning Moves Games (USA), Borras Plana S.A., PanGraf, Brohm-Parker-Spiele, JinLiLai, Hasbro, Barnes & Noble, Klee, Tomy, Zontik Games, John Sands Pty Ltd, Aurimagic, Estrela, Nilco S.A., Hanayama, Leaping Dog, Alga, Manhattan Agencies, The Op Games, Nýja leikfangagerðin, Toltoys, (Unknown), Oy Fenno-Alga Ab, Super Impulse, Altap, Metrotoy, ASS Altenburger Spielkarten, NeoTroy Games, Kasco Industries, (Self-Published), Carlit, Parker Spiele, A. F. Tompson & Son Ltd., Editrice Giochi, Schmidt Spiele, Globetrade, Remoundo, Clipper, deSka, Edwards Dunlop And Company Limited, Damm / Egmont, Funskool Games, Åhlén & Åkerlund, Waddingtons, Tilsit, MB Juegos, The Swan Press Limited, Johannesburg, Majora, Winning Solutions (WS Game Company), Epoch Co., Ltd.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Trading, Auction / Bidding, Set Collection, Auction: English, Lose a Turn, Track Movement, Player Elimination, Income, Ownership, Loans, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Μονοπώλιο ,
מונופול ,
Metropoli ,
Kleppspelet ,
Stavangerspillet ,
Gute Reise Monopoly ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Banco Imobiliário Brasil ,
Monopoly: Standard Tunisian ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
La Gran Capital ,
Monopoly: KeyChain Edition ,
Monopoly Heute 2006 ,
Monopoly: Edizione Nostalgia ,
Monopoly: 50th Anniversary Edition ,
World's Smallest Monopoly ,
Monopoly 60 ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Νοσταλγία ,
Orkdalspillet ,
Ålborg på spil ,
모노폴리 ,
Monopol ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
大富翁/强手棋 ,
Cờ Phú Ông ,
Cờ Tỷ Phú ,
모노폴리 클래식 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: 85th Anniversary Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 80th anniversary edition 1935–2015 ,
Mr. Paploo Millioner ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoli: Edizione Europea ,
Deluxe Monopoly ,
Monopolio ,
Monopoly: 25th Anniversary ,
Monopoly: Swedish ,
Monopoly: Swiss Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Lietuva ,
Monopoly: South African Edition ,
Monopoly: 1935 Deluxe ,
Monopoly (Madrid/Barcelona) ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Token Madness ,
Monopol De Luxe ,
Monopoly: The Original ,
Beuru Mabeul ,
Monopoly: Philadelphia Edition ,
Monopol de Luxe ,
Москва ,
Монополия ,
Monopoli ,
Compact Monopoly ,
Sandnesspillet ,
Banco Imobiliário: Luxo ,
Monopoly: 1935 Retro ,
Banco Imobiliário Mundo ,
모노폴리 넘버 원 ,
מונופול קלאסי ,
モノポリー ,
Monopoly ,
Millionaire ,
Millionær ,
Banco Imobiliário ,
Monopoly houten editie
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118