Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Zontik Games, MIKA, Parker Brothers, Funskool Games, Miro Company, Carlit, Metrotoy, NeoTroy Games, General Mills, (Self-Published), Barnes & Noble, deSka, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Damm / Egmont, Tilsit, Manhattan Agencies, Kuvataide, Hanayama, The Swan Press Limited, Johannesburg, Borras Plana S.A., Alga, Aurimagic, Inspiration tv network, Edwards Dunlop And Company Limited, A. F. Tompson & Son Ltd., MB Juegos, Globetrade, Epoch Co., Ltd., Remoundo, Editrice Giochi, Franz Schmidt, Winning Moves Games (USA), Korea Boardgames, Brohm-Parker-Spiele, Tomy, The Op Games, (Unknown), John Waddington Ltd., Klee, Nilco S.A., Schmidt Spiele, PanGraf, John Sands Pty Ltd, Schtelber, Waddingtons, Hasbro, Super Impulse, Åhlén & Åkerlund, Altap, Toltoys, Nýja leikfangagerðin, Clipper, Smeets & Schippers, Parker Spiele, JinLiLai, Majora, Oy Fenno-Alga Ab, Winning Solutions (WS Game Company), ASS Altenburger Spielkarten, Leaping Dog, Estrela, Kasco Industries
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: Charles Darrow, Edison Girard, (Uncredited)
Mécaniques: Auction / Bidding, Income, Ownership, Set Collection, Trading, Auction: English, Player Elimination, Lose a Turn, Loans, Track Movement, Roll / Spin and Move
Age min.: 8
Joueurs: 2 - 8
Editeur: Zontik Games, MIKA, Parker Brothers, Funskool Games, Miro Company, Carlit, Metrotoy, NeoTroy Games, General Mills, (Self-Published), Barnes & Noble, deSka, Tomy Company, Ltd. (Takara Tomy), Kod Kod, Damm / Egmont, Tilsit, Manhattan Agencies, Kuvataide, Hanayama, The Swan Press Limited, Johannesburg, Borras Plana S.A., Alga, Aurimagic, Inspiration tv network, Edwards Dunlop And Company Limited, A. F. Tompson & Son Ltd., MB Juegos, Globetrade, Epoch Co., Ltd., Remoundo, Editrice Giochi, Franz Schmidt, Winning Moves Games (USA), Korea Boardgames, Brohm-Parker-Spiele, Tomy, The Op Games, (Unknown), John Waddington Ltd., Klee, Nilco S.A., Schmidt Spiele, PanGraf, John Sands Pty Ltd, Schtelber, Waddingtons, Hasbro, Super Impulse, Åhlén & Åkerlund, Altap, Toltoys, Nýja leikfangagerðin, Clipper, Smeets & Schippers, Parker Spiele, JinLiLai, Majora, Oy Fenno-Alga Ab, Winning Solutions (WS Game Company), ASS Altenburger Spielkarten, Leaping Dog, Estrela, Kasco Industries
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: Charles Darrow, Edison Girard, (Uncredited)
Mécaniques: Auction / Bidding, Income, Ownership, Set Collection, Trading, Auction: English, Player Elimination, Lose a Turn, Loans, Track Movement, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Monopoly: 25th Anniversary ,
Monopoly ,
Monopoly 60 ,
Monopoly: Standard Tunisian ,
Cờ Phú Ông ,
Monopoly (Madrid/Barcelona) ,
Monopoly: South African Edition ,
Monopoly: 70th Anniversary Edition ,
Monopolio ,
Monopoly: General Mills Collector's Edition ,
モノポリー ,
Monopoly: Deluxe Anniversary Edition ,
모노폴리 ,
Monopol de Luxe ,
Banco Imobiliário Mundo ,
Sandnesspillet ,
Monopoly: 50th Anniversary Edition ,
מונופול קלאסי ,
Deluxe Monopoly ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Swiss Edition ,
Millionær ,
모노폴리 클래식 ,
La Gran Capital ,
Monopoly: Swedish ,
Monopoly: 70ste verjaardagseditie ,
Millionaire ,
Orkdalspillet ,
Μονοπώλιο ,
Monopoly: Νοσταλγία ,
Monopoli: Edizione Europea ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol ,
Cờ Tỷ Phú ,
Banco Imobiliário: Luxo ,
Monopoly: 65th Anniversary 1935-2000 ,
Mr. Paploo Millioner ,
Beuru Mabeul ,
Monopol De Luxe ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Philadelphia Edition ,
מונופול ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Premier 70th Anniversary Edition ,
Ålborg på spil ,
Monopoly houten editie ,
Banco Imobiliário ,
Monopoly: KeyChain Edition ,
Monopoly: 1935 Retro ,
Banco Imobiliário Brasil ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Монополия ,
Monopoly: The Original ,
Compact Monopoly ,
Monopoly: Edizione Nostalgia ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: 85th Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly: Lietuva ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly Heute 2006 ,
Москва ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Stavangerspillet ,
Kleppspelet ,
Monopoly: Nostalgia Wooden Box ,
大富翁/强手棋 ,
World's Smallest Monopoly ,
Metropoli ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 1935 Deluxe ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
모노폴리 넘버 원 ,
Monopoli ,
Monopoly: Token Madness
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118