Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: deSka, NeoTroy Games, John Sands Pty Ltd, JinLiLai, Editrice Giochi, Parker Spiele, The Swan Press Limited, Johannesburg, Franz Schmidt, Hanayama, Åhlén & Åkerlund, Barnes & Noble, PanGraf, Oy Fenno-Alga Ab, Tomy Company, Ltd. (Takara Tomy), Nilco S.A., Borras Plana S.A., Tilsit, Parker Brothers, Klee, Kasco Industries, Estrela, Carlit, Epoch Co., Ltd., MIKA, ASS Altenburger Spielkarten, Tomy, John Waddington Ltd., Kod Kod, Zontik Games, MB Juegos, Schmidt Spiele, The Op Games, Schtelber, Kuvataide, Altap, Brohm-Parker-Spiele, A. F. Tompson & Son Ltd., Super Impulse, Smeets & Schippers, Edwards Dunlop And Company Limited, Clipper, Damm / Egmont, Aurimagic, Majora, Winning Moves Games (USA), Funskool Games, Metrotoy, Hasbro, Alga, Leaping Dog, Miro Company, Globetrade, (Self-Published), General Mills, Waddingtons, Toltoys, Manhattan Agencies, Remoundo, (Unknown), Inspiration tv network, Korea Boardgames, Winning Solutions (WS Game Company), Nýja leikfangagerðin
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Set Collection, Income, Roll / Spin and Move, Trading, Player Elimination, Loans, Lose a Turn, Auction / Bidding, Auction: English, Track Movement, Ownership
Min. Alter: 8
Spieler: 2 - 8
Verlag: deSka, NeoTroy Games, John Sands Pty Ltd, JinLiLai, Editrice Giochi, Parker Spiele, The Swan Press Limited, Johannesburg, Franz Schmidt, Hanayama, Åhlén & Åkerlund, Barnes & Noble, PanGraf, Oy Fenno-Alga Ab, Tomy Company, Ltd. (Takara Tomy), Nilco S.A., Borras Plana S.A., Tilsit, Parker Brothers, Klee, Kasco Industries, Estrela, Carlit, Epoch Co., Ltd., MIKA, ASS Altenburger Spielkarten, Tomy, John Waddington Ltd., Kod Kod, Zontik Games, MB Juegos, Schmidt Spiele, The Op Games, Schtelber, Kuvataide, Altap, Brohm-Parker-Spiele, A. F. Tompson & Son Ltd., Super Impulse, Smeets & Schippers, Edwards Dunlop And Company Limited, Clipper, Damm / Egmont, Aurimagic, Majora, Winning Moves Games (USA), Funskool Games, Metrotoy, Hasbro, Alga, Leaping Dog, Miro Company, Globetrade, (Self-Published), General Mills, Waddingtons, Toltoys, Manhattan Agencies, Remoundo, (Unknown), Inspiration tv network, Korea Boardgames, Winning Solutions (WS Game Company), Nýja leikfangagerðin
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: (Uncredited), Charles Darrow, Edison Girard
Mechaniken: Set Collection, Income, Roll / Spin and Move, Trading, Player Elimination, Loans, Lose a Turn, Auction / Bidding, Auction: English, Track Movement, Ownership
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopoly Heute 2006 ,
Monopoly: Token Madness ,
Monopoli: Edizione Europea ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Mr. Paploo Millioner ,
모노폴리 ,
Monopoly ,
Kleppspelet ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: South African Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Nostalgia Wooden Box ,
Cờ Tỷ Phú ,
Monopoly: Lietuva ,
Sandnesspillet ,
מונופול ,
Monopoly: KeyChain Edition ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Ålborg på spil ,
モノポリー ,
Monopoly houten editie ,
大富翁/强手棋 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Νοσταλγία ,
Monopol De Luxe ,
World's Smallest Monopoly ,
Deluxe Monopoly ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário: Luxo ,
Monopoly (Madrid/Barcelona) ,
모노폴리 클래식 ,
Orkdalspillet ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Deluxe ,
Monopoly: 1935 Retro ,
מונופול קלאסי ,
Москва ,
Cờ Phú Ông ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Swedish ,
Millionaire ,
Metropoli ,
Monopoly: Swiss Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Beuru Mabeul ,
Stavangerspillet ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Banco Imobiliário Brasil ,
Monopoly: 65th Anniversary 1935-2000 ,
Banco Imobiliário Mundo ,
Banco Imobiliário ,
Monopoly: 25th Anniversary ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Standard Tunisian ,
Monopoly: The Original ,
La Gran Capital ,
모노폴리 넘버 원 ,
Gute Reise Monopoly ,
Monopoly 60 ,
Compact Monopoly ,
Монополия ,
Monopoli ,
Monopoly: Nostalgia Tin BoxEdition ,
Μονοπώλιο ,
Monopol ,
Monopol de Luxe ,
Millionær ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopolio ,
Monopoly: Deluxe Anniversary Edition
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118