Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Korea Boardgames, deSka, Borras Plana S.A., Estrela, Nilco S.A., The Op Games, Tomy Company, Ltd. (Takara Tomy), Tilsit, Majora, Globetrade, Åhlén & Åkerlund, Inspiration tv network, Clipper, Zontik Games, Carlit, Leaping Dog, A. F. Tompson & Son Ltd., Waddingtons, Hasbro, Winning Moves Games (USA), (Unknown), Tomy, Damm / Egmont, NeoTroy Games, MIKA, Klee, John Sands Pty Ltd, Nýja leikfangagerðin, Brohm-Parker-Spiele, Parker Brothers, Kod Kod, Kuvataide, Altap, Metrotoy, Schmidt Spiele, Super Impulse, Remoundo, Hanayama, Oy Fenno-Alga Ab, Funskool Games, Barnes & Noble, General Mills, ASS Altenburger Spielkarten, Toltoys, MB Juegos, The Swan Press Limited, Johannesburg, Schtelber, PanGraf, Manhattan Agencies, Editrice Giochi, Franz Schmidt, JinLiLai, Aurimagic, Epoch Co., Ltd., Miro Company, John Waddington Ltd., Smeets & Schippers, Kasco Industries, Edwards Dunlop And Company Limited, Parker Spiele, Winning Solutions (WS Game Company), (Self-Published), Alga
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Track Movement, Lose a Turn, Income, Set Collection, Loans, Auction / Bidding, Auction: English, Ownership, Trading, Player Elimination, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: Korea Boardgames, deSka, Borras Plana S.A., Estrela, Nilco S.A., The Op Games, Tomy Company, Ltd. (Takara Tomy), Tilsit, Majora, Globetrade, Åhlén & Åkerlund, Inspiration tv network, Clipper, Zontik Games, Carlit, Leaping Dog, A. F. Tompson & Son Ltd., Waddingtons, Hasbro, Winning Moves Games (USA), (Unknown), Tomy, Damm / Egmont, NeoTroy Games, MIKA, Klee, John Sands Pty Ltd, Nýja leikfangagerðin, Brohm-Parker-Spiele, Parker Brothers, Kod Kod, Kuvataide, Altap, Metrotoy, Schmidt Spiele, Super Impulse, Remoundo, Hanayama, Oy Fenno-Alga Ab, Funskool Games, Barnes & Noble, General Mills, ASS Altenburger Spielkarten, Toltoys, MB Juegos, The Swan Press Limited, Johannesburg, Schtelber, PanGraf, Manhattan Agencies, Editrice Giochi, Franz Schmidt, JinLiLai, Aurimagic, Epoch Co., Ltd., Miro Company, John Waddington Ltd., Smeets & Schippers, Kasco Industries, Edwards Dunlop And Company Limited, Parker Spiele, Winning Solutions (WS Game Company), (Self-Published), Alga
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Track Movement, Lose a Turn, Income, Set Collection, Loans, Auction / Bidding, Auction: English, Ownership, Trading, Player Elimination, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Swiss Edition ,
Monopoly: 1935 Deluxe ,
Monopoly Θησαυροι της Ελλαδας ,
모노폴리 클래식 ,
Millionaire ,
Monopoly 60 ,
Cờ Phú Ông ,
Μονοπώλιο ,
モノポリー ,
Monopoly: Swedish ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: KeyChain Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Philadelphia Edition ,
모노폴리 ,
Monopol De Luxe ,
Sandnesspillet ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopol de Luxe ,
Deluxe Monopoly ,
Monopol ,
Monopoly Heute 2006 ,
Compact Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: General Mills Collector's Edition ,
Monopoly: 25th Anniversary ,
Monopoly ,
Gute Reise Monopoly ,
Monopoly: Standard Tunisian ,
מונופול ,
World's Smallest Monopoly ,
La Gran Capital ,
大富翁/强手棋 ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly houten editie ,
Banco Imobiliário: Luxo ,
Monopoli: Edizione Europea ,
Banco Imobiliário Mundo ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopolio ,
Monopoly: 50th Anniversary Edition ,
Monopoly: South African Edition ,
Banco Imobiliário ,
Monopoly: Νοσταλγία ,
Monopoli ,
Ålborg på spil ,
Monopoly: Edizione Nostalgia ,
Monopoly: Nostalgia Wooden Box ,
Монополия ,
Москва ,
Monopoly: 1935 Retro ,
Mr. Paploo Millioner ,
Millionær ,
Monopoly: Token Madness ,
Kleppspelet ,
Metropoli ,
모노폴리 넘버 원 ,
Beuru Mabeul ,
Monopoly: 85th Anniversary Edition ,
מונופול קלאסי ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Stavangerspillet ,
Monopoly: Lietuva ,
Cờ Tỷ Phú ,
Monopoly: The Original ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly (Madrid/Barcelona) ,
Orkdalspillet ,
Banco Imobiliário Brasil
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118