Monopoly (1935)
Tempo de Jogo: 180
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Åhlén & Åkerlund, Winning Solutions (WS Game Company), Alga, JinLiLai, (Self-Published), Super Impulse, John Sands Pty Ltd, Tomy Company, Ltd. (Takara Tomy), Parker Spiele, A. F. Tompson & Son Ltd., Inspiration tv network, Zontik Games, Schmidt Spiele, Kod Kod, Kuvataide, John Waddington Ltd., Funskool Games, Toltoys, PanGraf, Nýja leikfangagerðin, Aurimagic, Franz Schmidt, Oy Fenno-Alga Ab, MB Juegos, Nilco S.A., Majora, Parker Brothers, Winning Moves Games (USA), Smeets & Schippers, (Unknown), Estrela, Clipper, Edwards Dunlop And Company Limited, Editrice Giochi, Waddingtons, Hasbro, The Op Games, Manhattan Agencies, Brohm-Parker-Spiele, deSka, Remoundo, Schtelber, The Swan Press Limited, Johannesburg, Borras Plana S.A., Korea Boardgames, Metrotoy, Tilsit, ASS Altenburger Spielkarten, Klee, Damm / Egmont, Globetrade, General Mills, Kasco Industries, Tomy, Altap, NeoTroy Games, Barnes & Noble, Leaping Dog, Miro Company, MIKA, Epoch Co., Ltd., Hanayama, Carlit
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, (Uncredited), Charles Darrow
Mecânicas: Income, Player Elimination, Set Collection, Lose a Turn, Loans, Auction / Bidding, Auction: English, Roll / Spin and Move, Trading, Track Movement, Ownership
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Åhlén & Åkerlund, Winning Solutions (WS Game Company), Alga, JinLiLai, (Self-Published), Super Impulse, John Sands Pty Ltd, Tomy Company, Ltd. (Takara Tomy), Parker Spiele, A. F. Tompson & Son Ltd., Inspiration tv network, Zontik Games, Schmidt Spiele, Kod Kod, Kuvataide, John Waddington Ltd., Funskool Games, Toltoys, PanGraf, Nýja leikfangagerðin, Aurimagic, Franz Schmidt, Oy Fenno-Alga Ab, MB Juegos, Nilco S.A., Majora, Parker Brothers, Winning Moves Games (USA), Smeets & Schippers, (Unknown), Estrela, Clipper, Edwards Dunlop And Company Limited, Editrice Giochi, Waddingtons, Hasbro, The Op Games, Manhattan Agencies, Brohm-Parker-Spiele, deSka, Remoundo, Schtelber, The Swan Press Limited, Johannesburg, Borras Plana S.A., Korea Boardgames, Metrotoy, Tilsit, ASS Altenburger Spielkarten, Klee, Damm / Egmont, Globetrade, General Mills, Kasco Industries, Tomy, Altap, NeoTroy Games, Barnes & Noble, Leaping Dog, Miro Company, MIKA, Epoch Co., Ltd., Hanayama, Carlit
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Edison Girard, (Uncredited), Charles Darrow
Mecânicas: Income, Player Elimination, Set Collection, Lose a Turn, Loans, Auction / Bidding, Auction: English, Roll / Spin and Move, Trading, Track Movement, Ownership
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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O jogo também foi publicado com estes nomes:
Monopoly: 70th Anniversary Edition ,
Monopoli ,
Sandnesspillet ,
Monopoly: 1935 Deluxe ,
Monopoly: 80th anniversary edition 1935–2015 ,
Compact Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Mr. Paploo Millioner ,
Monopoly (Madrid/Barcelona) ,
מונופול קלאסי ,
Monopoly 60 ,
Monopoly: 70ste verjaardagseditie ,
Gute Reise Monopoly ,
Monopoli: Edizione Europea ,
Monopoly: 25th Anniversary ,
Monopoly: KeyChain Edition ,
Монополия ,
Monopoly: Token Madness ,
Monopoly: Lietuva ,
Monopoly: South African Edition ,
Kleppspelet ,
Banco Imobiliário Brasil ,
Monopoly: Philadelphia Edition ,
Stavangerspillet ,
Banco Imobiliário: Luxo ,
Banco Imobiliário Mundo ,
모노폴리 ,
모노폴리 클래식 ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Nostalgia Wooden Box ,
Deluxe Monopoly ,
Monopoly: 50th Anniversary Edition ,
Monopoly: The Original ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopol ,
Monopoly: Νοσταλγία ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário ,
Monopoly: Standard Tunisian ,
World's Smallest Monopoly ,
Monopoly: Edizione Nostalgia ,
Monopoly: Swedish ,
Monopol De Luxe ,
Ålborg på spil ,
Millionaire ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
大富翁/强手棋 ,
Monopoly ,
מונופול ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Swiss Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly houten editie ,
Beuru Mabeul ,
La Gran Capital ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopolio ,
Cờ Phú Ông ,
Monopoly Heute 2006 ,
Μονοπώλιο ,
Monopol de Luxe ,
モノポリー ,
Millionær ,
Metropoli ,
Monopoly: 85th Anniversary Edition ,
모노폴리 넘버 원 ,
Cờ Tỷ Phú ,
Orkdalspillet ,
Monopoly: General Mills Collector's Edition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Retro ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Deluxe Anniversary Edition ,
Москва
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118