Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: PanGraf, Epoch Co., Ltd., Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Franz Schmidt, A. F. Tompson & Son Ltd., Klee, Tilsit, MB Juegos, Hanayama, Kuvataide, Inspiration tv network, Winning Solutions (WS Game Company), Åhlén & Åkerlund, Barnes & Noble, Funskool Games, Super Impulse, General Mills, Smeets & Schippers, Aurimagic, The Swan Press Limited, Johannesburg, John Waddington Ltd., Hasbro, John Sands Pty Ltd, Waddingtons, JinLiLai, Estrela, Parker Brothers, The Op Games, Nýja leikfangagerðin, Alga, Remoundo, (Self-Published), Winning Moves Games (USA), Brohm-Parker-Spiele, Korea Boardgames, deSka, Oy Fenno-Alga Ab, Nilco S.A., Kasco Industries, NeoTroy Games, (Unknown), Leaping Dog, Schmidt Spiele, Altap, Metrotoy, Tomy, Parker Spiele, Edwards Dunlop And Company Limited, Schtelber, ASS Altenburger Spielkarten, MIKA, Kod Kod, Globetrade, Carlit, Zontik Games, Majora, Manhattan Agencies, Borras Plana S.A., Damm / Egmont, Toltoys, Miro Company, Clipper
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Auction: English, Player Elimination, Roll / Spin and Move, Lose a Turn, Income, Auction / Bidding, Track Movement, Ownership, Set Collection, Trading, Loans
Min. Age: 8
Players: 2 - 8
Publisher: PanGraf, Epoch Co., Ltd., Tomy Company, Ltd. (Takara Tomy), Editrice Giochi, Franz Schmidt, A. F. Tompson & Son Ltd., Klee, Tilsit, MB Juegos, Hanayama, Kuvataide, Inspiration tv network, Winning Solutions (WS Game Company), Åhlén & Åkerlund, Barnes & Noble, Funskool Games, Super Impulse, General Mills, Smeets & Schippers, Aurimagic, The Swan Press Limited, Johannesburg, John Waddington Ltd., Hasbro, John Sands Pty Ltd, Waddingtons, JinLiLai, Estrela, Parker Brothers, The Op Games, Nýja leikfangagerðin, Alga, Remoundo, (Self-Published), Winning Moves Games (USA), Brohm-Parker-Spiele, Korea Boardgames, deSka, Oy Fenno-Alga Ab, Nilco S.A., Kasco Industries, NeoTroy Games, (Unknown), Leaping Dog, Schmidt Spiele, Altap, Metrotoy, Tomy, Parker Spiele, Edwards Dunlop And Company Limited, Schtelber, ASS Altenburger Spielkarten, MIKA, Kod Kod, Globetrade, Carlit, Zontik Games, Majora, Manhattan Agencies, Borras Plana S.A., Damm / Egmont, Toltoys, Miro Company, Clipper
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Auction: English, Player Elimination, Roll / Spin and Move, Lose a Turn, Income, Auction / Bidding, Track Movement, Ownership, Set Collection, Trading, Loans
Show Description Show Comments Price Trend
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
Deluxe Monopoly ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Νοσταλγία ,
Mr. Paploo Millioner ,
Monopoly: Token Madness ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly ,
Monopoly: 1935 Retro ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Orkdalspillet ,
모노폴리 ,
Monopoly: Edizione Nostalgia ,
Monopol de Luxe ,
Монополия ,
Monopoly: Philadelphia Edition ,
Monopoly: 25th Anniversary ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Swiss Edition ,
Monopoly Edición Limitada (caja de madera) ,
モノポリー ,
Cờ Tỷ Phú ,
Monopoly 60 ,
Monopoly Heute 2006 ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Lietuva ,
Monopoly: General Mills Collector's Edition ,
World's Smallest Monopoly ,
Beuru Mabeul ,
Monopoly: Nostalgia Wooden Box ,
Monopol ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 70th Anniversary Edition ,
Monopoli ,
Monopoly Θησαυροι της Ελλαδας ,
Ålborg på spil ,
Kleppspelet ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Standard Tunisian ,
Monopoly: Swedish ,
Cờ Phú Ông ,
מונופול קלאסי ,
Banco Imobiliário Brasil ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Москва ,
Sandnesspillet ,
Banco Imobiliário ,
Monopoly: The Original ,
Compact Monopoly ,
Monopoly: KeyChain Edition ,
Μονοπώλιο ,
Monopoly: South African Edition ,
Monopoly houten editie ,
La Gran Capital ,
Millionaire ,
Monopoly: Deluxe Anniversary Edition ,
Monopolio ,
모노폴리 넘버 원 ,
Monopoli: Edizione Europea ,
מונופול ,
Banco Imobiliário: Luxo ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Monopol De Luxe ,
Millionær ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
大富翁/强手棋 ,
모노폴리 클래식 ,
Monopoly: 1935 Deluxe ,
Banco Imobiliário Mundo ,
Stavangerspillet ,
Metropoli
Related Games
ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118