Monopoly (1935)
Tiempo de Juego: 180
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Toltoys, Borras Plana S.A., Schmidt Spiele, Aurimagic, Tomy Company, Ltd. (Takara Tomy), Kasco Industries, Parker Brothers, Tilsit, Altap, MB Juegos, Remoundo, Waddingtons, Parker Spiele, John Waddington Ltd., NeoTroy Games, Schtelber, Alga, Clipper, A. F. Tompson & Son Ltd., Majora, Winning Moves Games (USA), The Swan Press Limited, Johannesburg, (Self-Published), MIKA, Åhlén & Åkerlund, Nýja leikfangagerðin, Inspiration tv network, Miro Company, Funskool Games, Manhattan Agencies, Smeets & Schippers, General Mills, John Sands Pty Ltd, Damm / Egmont, Carlit, Edwards Dunlop And Company Limited, Metrotoy, Epoch Co., Ltd., ASS Altenburger Spielkarten, JinLiLai, Kod Kod, deSka, Kuvataide, Editrice Giochi, Hasbro, Klee, Estrela, Hanayama, Brohm-Parker-Spiele, Korea Boardgames, Super Impulse, Zontik Games, Tomy, PanGraf, Barnes & Noble, Oy Fenno-Alga Ab, (Unknown), Globetrade, The Op Games, Nilco S.A., Franz Schmidt, Winning Solutions (WS Game Company), Leaping Dog
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Edison Girard, Charles Darrow
Mecánicas: Auction: English, Track Movement, Roll / Spin and Move, Ownership, Player Elimination, Lose a Turn, Loans, Income, Auction / Bidding, Set Collection, Trading
Edad Mínima: 8
Jugadores: 2 - 8
Editor: Toltoys, Borras Plana S.A., Schmidt Spiele, Aurimagic, Tomy Company, Ltd. (Takara Tomy), Kasco Industries, Parker Brothers, Tilsit, Altap, MB Juegos, Remoundo, Waddingtons, Parker Spiele, John Waddington Ltd., NeoTroy Games, Schtelber, Alga, Clipper, A. F. Tompson & Son Ltd., Majora, Winning Moves Games (USA), The Swan Press Limited, Johannesburg, (Self-Published), MIKA, Åhlén & Åkerlund, Nýja leikfangagerðin, Inspiration tv network, Miro Company, Funskool Games, Manhattan Agencies, Smeets & Schippers, General Mills, John Sands Pty Ltd, Damm / Egmont, Carlit, Edwards Dunlop And Company Limited, Metrotoy, Epoch Co., Ltd., ASS Altenburger Spielkarten, JinLiLai, Kod Kod, deSka, Kuvataide, Editrice Giochi, Hasbro, Klee, Estrela, Hanayama, Brohm-Parker-Spiele, Korea Boardgames, Super Impulse, Zontik Games, Tomy, PanGraf, Barnes & Noble, Oy Fenno-Alga Ab, (Unknown), Globetrade, The Op Games, Nilco S.A., Franz Schmidt, Winning Solutions (WS Game Company), Leaping Dog
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Edison Girard, Charles Darrow
Mecánicas: Auction: English, Track Movement, Roll / Spin and Move, Ownership, Player Elimination, Lose a Turn, Loans, Income, Auction / Bidding, Set Collection, Trading
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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El juego también se publicó con estos nombres:
Monopoly: 50th Anniversary Edition ,
Beuru Mabeul ,
Monopoly: Edizione Nostalgia ,
Ålborg på spil ,
Banco Imobiliário Brasil ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Swiss Edition ,
Monopoly: 70th Anniversary Edition ,
Banco Imobiliário Mundo ,
Монополия ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Νοσταλγία ,
Monopoly: South African Edition ,
Monopoly houten editie ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopol ,
Monopoly: Lietuva ,
Monopolio ,
Mr. Paploo Millioner ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly Heute 2006 ,
Sandnesspillet ,
Compact Monopoly ,
Monopoly: KeyChain Edition ,
Monopoly: The Original ,
Μονοπώλιο ,
Monopoly: 1935 Deluxe ,
Stavangerspillet ,
Monopoly: 70ste verjaardagseditie ,
Deluxe Monopoly ,
Monopol De Luxe ,
Orkdalspillet ,
Banco Imobiliário ,
Cờ Tỷ Phú ,
Kleppspelet ,
Monopoly (Madrid/Barcelona) ,
모노폴리 ,
모노폴리 클래식 ,
Banco Imobiliário: Luxo ,
Monopoly ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 1935 Retro ,
Monopoly: 25th Anniversary ,
モノポリー ,
מונופול ,
Gute Reise Monopoly ,
מונופול קלאסי ,
Monopoly: Swedish ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Edición Limitada (caja de madera) ,
Millionaire ,
Monopol de Luxe ,
Monopoly: Token Madness ,
大富翁/强手棋 ,
Monopoly: Philadelphia Edition ,
Москва ,
Cờ Phú Ông ,
Monopoly: Standard Tunisian ,
Monopoly 60 ,
Metropoli ,
Monopoli ,
Monopoly: Deluxe Anniversary Edition ,
Monopoli: Edizione Europea ,
Monopoly: Nostalgia Wooden Box ,
모노폴리 넘버 원 ,
La Gran Capital ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Millionær ,
Monopoly: 85th Anniversary Edition ,
World's Smallest Monopoly
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118