Monopoly (1935)
Tempo di Gioco: 180
Età Min.: 8
Giocatori: 2 - 8
Editore: Zontik Games, Miro Company, MIKA, The Swan Press Limited, Johannesburg, Kuvataide, Majora, Funskool Games, Toltoys, (Unknown), Alga, (Self-Published), General Mills, Estrela, Schmidt Spiele, Metrotoy, Brohm-Parker-Spiele, Tilsit, Åhlén & Åkerlund, Manhattan Agencies, Kod Kod, Altap, Tomy Company, Ltd. (Takara Tomy), MB Juegos, Epoch Co., Ltd., Leaping Dog, Editrice Giochi, Clipper, Winning Moves Games (USA), A. F. Tompson & Son Ltd., Schtelber, Korea Boardgames, John Waddington Ltd., deSka, Edwards Dunlop And Company Limited, Globetrade, Nilco S.A., The Op Games, Hasbro, Franz Schmidt, PanGraf, Barnes & Noble, Parker Spiele, Nýja leikfangagerðin, Kasco Industries, Remoundo, Damm / Egmont, Smeets & Schippers, John Sands Pty Ltd, Hanayama, Parker Brothers, Winning Solutions (WS Game Company), Waddingtons, Tomy, Klee, Oy Fenno-Alga Ab, Inspiration tv network, Borras Plana S.A., NeoTroy Games, Carlit, Aurimagic, ASS Altenburger Spielkarten, JinLiLai, Super Impulse
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Artisti: Charles Darrow, (Uncredited), Edison Girard
Meccaniche: Lose a Turn, Auction / Bidding, Auction: English, Trading, Loans, Track Movement, Roll / Spin and Move, Set Collection, Ownership, Income, Player Elimination
Età Min.: 8
Giocatori: 2 - 8
Editore: Zontik Games, Miro Company, MIKA, The Swan Press Limited, Johannesburg, Kuvataide, Majora, Funskool Games, Toltoys, (Unknown), Alga, (Self-Published), General Mills, Estrela, Schmidt Spiele, Metrotoy, Brohm-Parker-Spiele, Tilsit, Åhlén & Åkerlund, Manhattan Agencies, Kod Kod, Altap, Tomy Company, Ltd. (Takara Tomy), MB Juegos, Epoch Co., Ltd., Leaping Dog, Editrice Giochi, Clipper, Winning Moves Games (USA), A. F. Tompson & Son Ltd., Schtelber, Korea Boardgames, John Waddington Ltd., deSka, Edwards Dunlop And Company Limited, Globetrade, Nilco S.A., The Op Games, Hasbro, Franz Schmidt, PanGraf, Barnes & Noble, Parker Spiele, Nýja leikfangagerðin, Kasco Industries, Remoundo, Damm / Egmont, Smeets & Schippers, John Sands Pty Ltd, Hanayama, Parker Brothers, Winning Solutions (WS Game Company), Waddingtons, Tomy, Klee, Oy Fenno-Alga Ab, Inspiration tv network, Borras Plana S.A., NeoTroy Games, Carlit, Aurimagic, ASS Altenburger Spielkarten, JinLiLai, Super Impulse
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Artisti: Charles Darrow, (Uncredited), Edison Girard
Meccaniche: Lose a Turn, Auction / Bidding, Auction: English, Trading, Loans, Track Movement, Roll / Spin and Move, Set Collection, Ownership, Income, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Il gioco è stato pubblicato anche con questi nomi:
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 1935 Deluxe ,
Monopoli ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
Cờ Tỷ Phú ,
Monopoly: 80th anniversary edition 1935–2015 ,
Millionær ,
Monopoly: The Original ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Banco Imobiliário ,
Monopoly: 70th Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly ,
Millionaire ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoli: Edizione Europea ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Lietuva ,
모노폴리 ,
מונופול ,
Banco Imobiliário Brasil ,
Deluxe Monopoly ,
Stavangerspillet ,
Монополия ,
모노폴리 넘버 원 ,
Monopoly: Swedish ,
Monopoly Heute 2006 ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
La Gran Capital ,
Monopoly: Edizione Nostalgia ,
World's Smallest Monopoly ,
Kleppspelet ,
Monopol ,
Monopoly: Philadelphia Edition ,
Banco Imobiliário: Luxo ,
Monopoly houten editie ,
Monopoly: South African Edition ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Premier 70th Anniversary Edition ,
Monopolio ,
Monopoly: 1935 Retro ,
Monopol de Luxe ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Standard Tunisian ,
Monopoly: 85th Anniversary Edition ,
Monopoly: 25th Anniversary ,
Banco Imobiliário Mundo ,
Compact Monopoly ,
Metropoli ,
מונופול קלאסי ,
モノポリー ,
Monopoly: Token Madness ,
Mr. Paploo Millioner ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Νοσταλγία ,
Monopoly: KeyChain Edition ,
Monopoly: General Mills Collector's Edition ,
Ålborg på spil ,
Monopol De Luxe ,
Monopoly 60 ,
Sandnesspillet ,
Monopoly: Swiss Edition ,
Μονοπώλιο ,
Москва ,
Orkdalspillet ,
모노폴리 클래식 ,
Beuru Mabeul ,
Cờ Phú Ông ,
大富翁/强手棋 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: 70ste verjaardagseditie
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118