Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Schmidt Spiele, PanGraf, Kuvataide, Funskool Games, Kasco Industries, Clipper, Schtelber, Kod Kod, Altap, Edwards Dunlop And Company Limited, (Self-Published), Nilco S.A., Oy Fenno-Alga Ab, Leaping Dog, JinLiLai, Zontik Games, Hasbro, Korea Boardgames, Toltoys, Tilsit, Super Impulse, ASS Altenburger Spielkarten, The Swan Press Limited, Johannesburg, Globetrade, Barnes & Noble, Hanayama, deSka, John Sands Pty Ltd, Tomy, MIKA, MB Juegos, Miro Company, Parker Spiele, Editrice Giochi, Manhattan Agencies, Epoch Co., Ltd., Franz Schmidt, Parker Brothers, Metrotoy, Åhlén & Åkerlund, Nýja leikfangagerðin, Klee, Remoundo, Alga, Smeets & Schippers, Carlit, Estrela, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, The Op Games, (Unknown), Damm / Egmont, A. F. Tompson & Son Ltd., Winning Moves Games (USA), Brohm-Parker-Spiele, Waddingtons, Aurimagic, NeoTroy Games, Borras Plana S.A., General Mills, John Waddington Ltd., Majora, Winning Solutions (WS Game Company)
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Edison Girard, Charles Darrow
Mechaniken: Income, Track Movement, Trading, Auction / Bidding, Loans, Ownership, Player Elimination, Auction: English, Set Collection, Lose a Turn, Roll / Spin and Move
Min. Alter: 8
Spieler: 2 - 8
Verlag: Schmidt Spiele, PanGraf, Kuvataide, Funskool Games, Kasco Industries, Clipper, Schtelber, Kod Kod, Altap, Edwards Dunlop And Company Limited, (Self-Published), Nilco S.A., Oy Fenno-Alga Ab, Leaping Dog, JinLiLai, Zontik Games, Hasbro, Korea Boardgames, Toltoys, Tilsit, Super Impulse, ASS Altenburger Spielkarten, The Swan Press Limited, Johannesburg, Globetrade, Barnes & Noble, Hanayama, deSka, John Sands Pty Ltd, Tomy, MIKA, MB Juegos, Miro Company, Parker Spiele, Editrice Giochi, Manhattan Agencies, Epoch Co., Ltd., Franz Schmidt, Parker Brothers, Metrotoy, Åhlén & Åkerlund, Nýja leikfangagerðin, Klee, Remoundo, Alga, Smeets & Schippers, Carlit, Estrela, Tomy Company, Ltd. (Takara Tomy), Inspiration tv network, The Op Games, (Unknown), Damm / Egmont, A. F. Tompson & Son Ltd., Winning Moves Games (USA), Brohm-Parker-Spiele, Waddingtons, Aurimagic, NeoTroy Games, Borras Plana S.A., General Mills, John Waddington Ltd., Majora, Winning Solutions (WS Game Company)
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Künstler: (Uncredited), Edison Girard, Charles Darrow
Mechaniken: Income, Track Movement, Trading, Auction / Bidding, Loans, Ownership, Player Elimination, Auction: English, Set Collection, Lose a Turn, Roll / Spin and Move
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Monopol de Luxe ,
Monopoly: 70th Anniversary Edition ,
Monopoly Edición Limitada (caja de madera) ,
מונופול ,
Monopoly: KeyChain Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Cờ Tỷ Phú ,
מונופול קלאסי ,
모노폴리 ,
Compact Monopoly ,
Banco Imobiliário ,
Gute Reise Monopoly ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly 60 ,
Monopol ,
Cờ Phú Ông ,
Monopolio ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Mr. Paploo Millioner ,
Ålborg på spil ,
Monopoly houten editie ,
Monopoly: Deluxe Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopoly: 50th Anniversary Edition ,
World's Smallest Monopoly ,
모노폴리 넘버 원 ,
Banco Imobiliário Brasil ,
Beuru Mabeul ,
Banco Imobiliário Mundo ,
Metropoli ,
Monopoly: The Original ,
Monopol De Luxe ,
Monopoly: Lietuva ,
Stavangerspillet ,
Millionaire ,
Monopoly ,
Orkdalspillet ,
Москва ,
Monopoly: Swiss Edition ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Standard Tunisian ,
Монополия ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly: Νοσταλγία ,
Monopoly: 1935 Retro ,
Kleppspelet ,
Monopoly: Premier 70th Anniversary Edition ,
Sandnesspillet ,
Monopoly: Swedish ,
Monopoly Heute 2006 ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Millionær ,
Monopoly: Nostalgia Wooden Box ,
모노폴리 클래식 ,
Monopoly Θησαυροι της Ελλαδας ,
Μονοπώλιο ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoli: Edizione Europea ,
Monopoly: General Mills Collector's Edition ,
大富翁/强手棋 ,
Monopoly: 85th Anniversary Edition ,
Monopoly: South African Edition ,
Monopoly: Token Madness ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 1935 Deluxe ,
Monopoly (Madrid/Barcelona) ,
Banco Imobiliário: Luxo ,
Monopoly: 25th Anniversary ,
Deluxe Monopoly ,
La Gran Capital ,
モノポリー ,
Monopoly: Philadelphia Edition ,
Monopoli
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118