Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Estrela, Korea Boardgames, Toltoys, John Waddington Ltd., Manhattan Agencies, Aurimagic, PanGraf, Barnes & Noble, Parker Brothers, Alga, Epoch Co., Ltd., Editrice Giochi, Kuvataide, Hasbro, deSka, Remoundo, Tomy, Waddingtons, Winning Moves Games (USA), Funskool Games, Oy Fenno-Alga Ab, Schtelber, Nýja leikfangagerðin, Åhlén & Åkerlund, (Unknown), Miro Company, Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Damm / Egmont, NeoTroy Games, The Op Games, Klee, Borras Plana S.A., Winning Solutions (WS Game Company), Zontik Games, Nilco S.A., JinLiLai, Edwards Dunlop And Company Limited, Tilsit, Super Impulse, MB Juegos, Majora, Kasco Industries, Clipper, A. F. Tompson & Son Ltd., Inspiration tv network, Kod Kod, Metrotoy, Leaping Dog, Parker Spiele, (Self-Published), Altap, ASS Altenburger Spielkarten, Schmidt Spiele, The Swan Press Limited, Johannesburg, Carlit, Franz Schmidt, Smeets & Schippers, John Sands Pty Ltd, General Mills, Hanayama, MIKA, Globetrade
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, (Uncredited), Edison Girard
Mechanics: Trading, Player Elimination, Auction / Bidding, Income, Set Collection, Track Movement, Lose a Turn, Auction: English, Loans, Roll / Spin and Move, Ownership
Min. Age: 8
Players: 2 - 8
Publisher: Estrela, Korea Boardgames, Toltoys, John Waddington Ltd., Manhattan Agencies, Aurimagic, PanGraf, Barnes & Noble, Parker Brothers, Alga, Epoch Co., Ltd., Editrice Giochi, Kuvataide, Hasbro, deSka, Remoundo, Tomy, Waddingtons, Winning Moves Games (USA), Funskool Games, Oy Fenno-Alga Ab, Schtelber, Nýja leikfangagerðin, Åhlén & Åkerlund, (Unknown), Miro Company, Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Damm / Egmont, NeoTroy Games, The Op Games, Klee, Borras Plana S.A., Winning Solutions (WS Game Company), Zontik Games, Nilco S.A., JinLiLai, Edwards Dunlop And Company Limited, Tilsit, Super Impulse, MB Juegos, Majora, Kasco Industries, Clipper, A. F. Tompson & Son Ltd., Inspiration tv network, Kod Kod, Metrotoy, Leaping Dog, Parker Spiele, (Self-Published), Altap, ASS Altenburger Spielkarten, Schmidt Spiele, The Swan Press Limited, Johannesburg, Carlit, Franz Schmidt, Smeets & Schippers, John Sands Pty Ltd, General Mills, Hanayama, MIKA, Globetrade
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, (Uncredited), Edison Girard
Mechanics: Trading, Player Elimination, Auction / Bidding, Income, Set Collection, Track Movement, Lose a Turn, Auction: English, Loans, Roll / Spin and Move, Ownership
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: Token Madness ,
Monopoly 60 ,
Monopoly houten editie ,
Monopoly: KeyChain Edition ,
Μονοπώλιο ,
Monopoly: 70ste verjaardagseditie ,
Millionaire ,
World's Smallest Monopoly ,
Cờ Tỷ Phú ,
Banco Imobiliário Mundo ,
Monopoly ,
Monopoly: Edizione Nostalgia ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: 1935 Deluxe ,
Monopoly: The Original ,
Monopoly: Standard Tunisian ,
Beuru Mabeul ,
Monopoly: Philadelphia Edition ,
Monopol De Luxe ,
Banco Imobiliário: Luxo ,
Monopoly: 70th Anniversary Edition ,
Millionær ,
Deluxe Monopoly ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Banco Imobiliário ,
Cờ Phú Ông ,
Stavangerspillet ,
Monopoly: 85th Anniversary Edition ,
Ålborg på spil ,
Gute Reise Monopoly ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
모노폴리 넘버 원 ,
Compact Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly Heute 2006 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Νοσταλγία ,
Monopoly: Lietuva ,
Monopoly: Swiss Edition ,
Monopoli ,
Orkdalspillet ,
Monopoly: Swedish ,
Monopoly: Nostalgia Tin BoxEdition ,
Metropoli ,
Mr. Paploo Millioner ,
大富翁/强手棋 ,
모노폴리 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: General Mills Collector's Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly (Madrid/Barcelona) ,
Monopoly: South African Edition ,
Banco Imobiliário Brasil ,
모노폴리 클래식 ,
Monopoly: Deluxe Anniversary Edition ,
Monopol de Luxe ,
Monopoly: 50th Anniversary Edition ,
Monopol ,
Монополия ,
La Gran Capital ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoli: Edizione Europea ,
Sandnesspillet ,
מונופול ,
Monopoly: Greek Nostalgia Wooden Edition ,
Москва ,
Monopoly: 1935 Retro ,
Monopolio ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
モノポリー ,
מונופול קלאסי ,
Kleppspelet ,
Monopoly: 25th Anniversary ,
Monopoly Edición Limitada (caja de madera)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118