Monopoly (1935)
Tempo di Gioco: 180
Età Min.: 8
Giocatori: 2 - 8
Editore: Winning Solutions (WS Game Company), Oy Fenno-Alga Ab, PanGraf, Schtelber, (Self-Published), Estrela, Clipper, John Waddington Ltd., Hasbro, Franz Schmidt, Carlit, Remoundo, MB Juegos, Winning Moves Games (USA), Inspiration tv network, Super Impulse, JinLiLai, Kod Kod, Nýja leikfangagerðin, deSka, Funskool Games, Barnes & Noble, Borras Plana S.A., Miro Company, Aurimagic, The Swan Press Limited, Johannesburg, Majora, (Unknown), Metrotoy, Toltoys, Korea Boardgames, Globetrade, A. F. Tompson & Son Ltd., Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Alga, Smeets & Schippers, Waddingtons, Edwards Dunlop And Company Limited, Altap, Åhlén & Åkerlund, Epoch Co., Ltd., Schmidt Spiele, Hanayama, Manhattan Agencies, MIKA, General Mills, Tilsit, Kuvataide, Parker Spiele, Nilco S.A., Editrice Giochi, Parker Brothers, NeoTroy Games, Damm / Egmont, Leaping Dog, John Sands Pty Ltd, Tomy, The Op Games, Zontik Games, Klee, ASS Altenburger Spielkarten, Kasco Industries
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Artisti: Edison Girard, (Uncredited), Charles Darrow
Meccaniche: Ownership, Player Elimination, Auction / Bidding, Lose a Turn, Loans, Auction: English, Income, Set Collection, Track Movement, Trading, Roll / Spin and Move
Età Min.: 8
Giocatori: 2 - 8
Editore: Winning Solutions (WS Game Company), Oy Fenno-Alga Ab, PanGraf, Schtelber, (Self-Published), Estrela, Clipper, John Waddington Ltd., Hasbro, Franz Schmidt, Carlit, Remoundo, MB Juegos, Winning Moves Games (USA), Inspiration tv network, Super Impulse, JinLiLai, Kod Kod, Nýja leikfangagerðin, deSka, Funskool Games, Barnes & Noble, Borras Plana S.A., Miro Company, Aurimagic, The Swan Press Limited, Johannesburg, Majora, (Unknown), Metrotoy, Toltoys, Korea Boardgames, Globetrade, A. F. Tompson & Son Ltd., Brohm-Parker-Spiele, Tomy Company, Ltd. (Takara Tomy), Alga, Smeets & Schippers, Waddingtons, Edwards Dunlop And Company Limited, Altap, Åhlén & Åkerlund, Epoch Co., Ltd., Schmidt Spiele, Hanayama, Manhattan Agencies, MIKA, General Mills, Tilsit, Kuvataide, Parker Spiele, Nilco S.A., Editrice Giochi, Parker Brothers, NeoTroy Games, Damm / Egmont, Leaping Dog, John Sands Pty Ltd, Tomy, The Op Games, Zontik Games, Klee, ASS Altenburger Spielkarten, Kasco Industries
Designer: Charles Darrow, Elizabeth J. Magie (Phillips)
Artisti: Edison Girard, (Uncredited), Charles Darrow
Meccaniche: Ownership, Player Elimination, Auction / Bidding, Lose a Turn, Loans, Auction: English, Income, Set Collection, Track Movement, Trading, Roll / Spin and Move
Mostra Descrizione Mostra Commenti Andamento Prezzi
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Il gioco è stato pubblicato anche con questi nomi:
Monopoly: 65th Anniversary 1935-2000 ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly Heute 2006 ,
World's Smallest Monopoly ,
Monopol De Luxe ,
Monopoly: 1935 Deluxe ,
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Monopoly: 50th Anniversary Edition ,
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Monopoly: Replik der deutschen Ausgabe von 1936 ,
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Cờ Tỷ Phú ,
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Orkdalspillet ,
Monopoly 60 ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Token Madness ,
Monopol de Luxe ,
מונופול קלאסי ,
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Monopoly: 70ste verjaardagseditie ,
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Banco Imobiliário: Luxo ,
Sandnesspillet ,
מונופול ,
La Gran Capital ,
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모노폴리 클래식 ,
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Beuru Mabeul ,
Monopoly: The Original ,
Monopoly: Νοσταλγία ,
모노폴리 넘버 원 ,
Millionær ,
Deluxe Monopoly ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Μονοπώλιο ,
大富翁/强手棋 ,
Monopoli ,
Monopoly: 1935 Retro ,
Cờ Phú Ông ,
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Monopoly: Premier 70th Anniversary Edition ,
Mr. Paploo Millioner ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118