Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Zontik Games, Globetrade, Alga, Carlit, Toltoys, A. F. Tompson & Son Ltd., Inspiration tv network, Hasbro, Kuvataide, Nýja leikfangagerðin, Korea Boardgames, The Op Games, Kasco Industries, Waddingtons, Damm / Egmont, Remoundo, Miro Company, General Mills, Epoch Co., Ltd., (Unknown), Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, The Swan Press Limited, Johannesburg, Franz Schmidt, ASS Altenburger Spielkarten, Editrice Giochi, Klee, Nilco S.A., Åhlén & Åkerlund, JinLiLai, Manhattan Agencies, John Waddington Ltd., PanGraf, Estrela, MIKA, John Sands Pty Ltd, Tomy, Parker Brothers, Super Impulse, Aurimagic, NeoTroy Games, Funskool Games, Edwards Dunlop And Company Limited, Schtelber, Leaping Dog, Schmidt Spiele, Winning Solutions (WS Game Company), Clipper, Smeets & Schippers, Oy Fenno-Alga Ab, Altap, Hanayama, Borras Plana S.A., deSka, Majora, Winning Moves Games (USA), Parker Spiele, MB Juegos, Metrotoy, Barnes & Noble, (Self-Published), Tilsit, Kod Kod
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Loans, Auction: English, Income, Auction / Bidding, Track Movement, Trading, Player Elimination, Set Collection, Lose a Turn, Ownership, Roll / Spin and Move
Min. Age: 8
Players: 2 - 8
Publisher: Zontik Games, Globetrade, Alga, Carlit, Toltoys, A. F. Tompson & Son Ltd., Inspiration tv network, Hasbro, Kuvataide, Nýja leikfangagerðin, Korea Boardgames, The Op Games, Kasco Industries, Waddingtons, Damm / Egmont, Remoundo, Miro Company, General Mills, Epoch Co., Ltd., (Unknown), Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, The Swan Press Limited, Johannesburg, Franz Schmidt, ASS Altenburger Spielkarten, Editrice Giochi, Klee, Nilco S.A., Åhlén & Åkerlund, JinLiLai, Manhattan Agencies, John Waddington Ltd., PanGraf, Estrela, MIKA, John Sands Pty Ltd, Tomy, Parker Brothers, Super Impulse, Aurimagic, NeoTroy Games, Funskool Games, Edwards Dunlop And Company Limited, Schtelber, Leaping Dog, Schmidt Spiele, Winning Solutions (WS Game Company), Clipper, Smeets & Schippers, Oy Fenno-Alga Ab, Altap, Hanayama, Borras Plana S.A., deSka, Majora, Winning Moves Games (USA), Parker Spiele, MB Juegos, Metrotoy, Barnes & Noble, (Self-Published), Tilsit, Kod Kod
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Loans, Auction: English, Income, Auction / Bidding, Track Movement, Trading, Player Elimination, Set Collection, Lose a Turn, Ownership, Roll / Spin and Move
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Sandnesspillet ,
Monopol De Luxe ,
Monopoly: Edizione Nostalgia ,
Monopoly houten editie ,
Stavangerspillet ,
모노폴리 ,
Cờ Phú Ông ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
大富翁/强手棋 ,
Monopoly: KeyChain Edition ,
World's Smallest Monopoly ,
Deluxe Monopoly ,
Monopoly: Greek Nostalgia Wooden Edition ,
Mr. Paploo Millioner ,
Μονοπώλιο ,
Monopoly ,
Monopoli: Edizione Europea ,
Beuru Mabeul ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Philadelphia Edition ,
Monopoly: Swedish ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário: Luxo ,
Monopoly: Deluxe Anniversary Edition ,
Монополия ,
모노폴리 클래식 ,
Monopoly: Token Madness ,
La Gran Capital ,
Monopoly: 65th Anniversary 1935-2000 ,
Banco Imobiliário Brasil ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Premier 70th Anniversary Edition ,
Ålborg på spil ,
Monopoly: Νοσταλγία ,
מונופול קלאסי ,
Monopoly 60 ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Heute 2006 ,
Monopoly Θησαυροι της Ελλαδας ,
Metropoli ,
Monopol de Luxe ,
Monopoly: 70ste verjaardagseditie ,
Monopolio ,
Monopoly: 1935 Retro ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Swiss Edition ,
モノポリー ,
Compact Monopoly ,
Monopoly: 85th Anniversary Edition ,
Millionaire ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: South African Edition ,
Monopoly: Lietuva ,
Millionær ,
Monopoli ,
Москва ,
Monopoly: The Original ,
Banco Imobiliário ,
모노폴리 넘버 원 ,
מונופול ,
Monopol ,
Monopoly: 25th Anniversary ,
Kleppspelet ,
Cờ Tỷ Phú ,
Gute Reise Monopoly ,
Orkdalspillet ,
Monopoly: 70th Anniversary Edition ,
Monopoly (Madrid/Barcelona) ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Deluxe ,
Monopoly: Standard Tunisian ,
Monopoly: 80th anniversary edition 1935–2015 ,
Banco Imobiliário Mundo
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118