Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Winning Solutions (WS Game Company), Nýja leikfangagerðin, MIKA, (Unknown), Kod Kod, Oy Fenno-Alga Ab, Kuvataide, Leaping Dog, PanGraf, Tomy, The Swan Press Limited, Johannesburg, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, JinLiLai, A. F. Tompson & Son Ltd., Carlit, Schtelber, Damm / Egmont, Smeets & Schippers, (Self-Published), Parker Spiele, Edwards Dunlop And Company Limited, NeoTroy Games, John Sands Pty Ltd, ASS Altenburger Spielkarten, Toltoys, Alga, John Waddington Ltd., Zontik Games, Klee, Super Impulse, Manhattan Agencies, Winning Moves Games (USA), Åhlén & Åkerlund, Metrotoy, Borras Plana S.A., Epoch Co., Ltd., MB Juegos, Aurimagic, Altap, deSka, Editrice Giochi, General Mills, Nilco S.A., Funskool Games, Inspiration tv network, Waddingtons, Globetrade, Kasco Industries, Hasbro, Estrela, Clipper, Korea Boardgames, Parker Brothers, Barnes & Noble, Tilsit, Franz Schmidt, The Op Games, Majora, Miro Company, Remoundo, Hanayama
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Track Movement, Auction / Bidding, Loans, Auction: English, Roll / Spin and Move, Player Elimination, Ownership, Trading, Lose a Turn, Income, Set Collection
Min. Age: 8
Players: 2 - 8
Publisher: Winning Solutions (WS Game Company), Nýja leikfangagerðin, MIKA, (Unknown), Kod Kod, Oy Fenno-Alga Ab, Kuvataide, Leaping Dog, PanGraf, Tomy, The Swan Press Limited, Johannesburg, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Brohm-Parker-Spiele, JinLiLai, A. F. Tompson & Son Ltd., Carlit, Schtelber, Damm / Egmont, Smeets & Schippers, (Self-Published), Parker Spiele, Edwards Dunlop And Company Limited, NeoTroy Games, John Sands Pty Ltd, ASS Altenburger Spielkarten, Toltoys, Alga, John Waddington Ltd., Zontik Games, Klee, Super Impulse, Manhattan Agencies, Winning Moves Games (USA), Åhlén & Åkerlund, Metrotoy, Borras Plana S.A., Epoch Co., Ltd., MB Juegos, Aurimagic, Altap, deSka, Editrice Giochi, General Mills, Nilco S.A., Funskool Games, Inspiration tv network, Waddingtons, Globetrade, Kasco Industries, Hasbro, Estrela, Clipper, Korea Boardgames, Parker Brothers, Barnes & Noble, Tilsit, Franz Schmidt, The Op Games, Majora, Miro Company, Remoundo, Hanayama
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: Charles Darrow, Edison Girard, (Uncredited)
Mechanics: Track Movement, Auction / Bidding, Loans, Auction: English, Roll / Spin and Move, Player Elimination, Ownership, Trading, Lose a Turn, Income, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: KeyChain Edition ,
Monopoly houten editie ,
Monopoly: Νοσταλγία ,
Monopoly: Lietuva ,
Beuru Mabeul ,
Monopoly: The Original ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 1935 Deluxe ,
Compact Monopoly ,
Monopolio ,
Monopoly: General Mills Collector's Edition ,
Sandnesspillet ,
Monopoly: 1935 Retro ,
Monopoly: 85th Anniversary Edition ,
Москва ,
Millionaire ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 65th Anniversary 1935-2000 ,
מונופול קלאסי ,
Monopoly: South African Edition ,
מונופול ,
Deluxe Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário: Luxo ,
Banco Imobiliário Brasil ,
Mr. Paploo Millioner ,
Монополия ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: 70th Anniversary Edition ,
Monopoly: 25th Anniversary ,
Monopoly 60 ,
Monopoly: Edizione Nostalgia ,
Μονοπώλιο ,
Monopoly Heute 2006 ,
Millionær ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Gute Reise Monopoly ,
Monopoly: Standard Tunisian ,
Monopoly: Swiss Edition ,
Stavangerspillet ,
Banco Imobiliário Mundo ,
Cờ Phú Ông ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Metropoli ,
Orkdalspillet ,
La Gran Capital ,
World's Smallest Monopoly ,
모노폴리 ,
Monopol De Luxe ,
Monopoly ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: Swedish ,
Monopol de Luxe ,
Monopoly: Token Madness ,
Ålborg på spil ,
Monopoli: Edizione Europea ,
Monopoli ,
Banco Imobiliário ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopol ,
모노폴리 클래식 ,
モノポリー ,
모노폴리 넘버 원 ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: 80th anniversary edition 1935–2015 ,
Cờ Tỷ Phú ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Philadelphia Edition ,
Kleppspelet ,
Monopoly: Nostalgia Wooden Box ,
大富翁/强手棋 ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Deluxe Anniversary Edition
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118