Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Borras Plana S.A., Kasco Industries, (Unknown), Epoch Co., Ltd., Schtelber, Smeets & Schippers, Editrice Giochi, Inspiration tv network, (Self-Published), deSka, Estrela, Parker Brothers, Parker Spiele, Leaping Dog, ASS Altenburger Spielkarten, Tomy Company, Ltd. (Takara Tomy), Tomy, Funskool Games, Super Impulse, Carlit, Hanayama, Winning Solutions (WS Game Company), Franz Schmidt, NeoTroy Games, Miro Company, Edwards Dunlop And Company Limited, Metrotoy, A. F. Tompson & Son Ltd., Damm / Egmont, Tilsit, Nýja leikfangagerðin, Brohm-Parker-Spiele, The Op Games, Toltoys, PanGraf, Manhattan Agencies, John Waddington Ltd., Aurimagic, Waddingtons, Barnes & Noble, Hasbro, Alga, JinLiLai, Kod Kod, Remoundo, Altap, General Mills, Korea Boardgames, Schmidt Spiele, John Sands Pty Ltd, Klee, The Swan Press Limited, Johannesburg, Globetrade, MB Juegos, Kuvataide, Zontik Games, Majora, Clipper, Åhlén & Åkerlund, Winning Moves Games (USA), Oy Fenno-Alga Ab, MIKA, Nilco S.A.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Set Collection, Auction / Bidding, Trading, Lose a Turn, Income, Auction: English, Roll / Spin and Move, Player Elimination, Loans, Track Movement, Ownership
Min. Age: 8
Players: 2 - 8
Publisher: Borras Plana S.A., Kasco Industries, (Unknown), Epoch Co., Ltd., Schtelber, Smeets & Schippers, Editrice Giochi, Inspiration tv network, (Self-Published), deSka, Estrela, Parker Brothers, Parker Spiele, Leaping Dog, ASS Altenburger Spielkarten, Tomy Company, Ltd. (Takara Tomy), Tomy, Funskool Games, Super Impulse, Carlit, Hanayama, Winning Solutions (WS Game Company), Franz Schmidt, NeoTroy Games, Miro Company, Edwards Dunlop And Company Limited, Metrotoy, A. F. Tompson & Son Ltd., Damm / Egmont, Tilsit, Nýja leikfangagerðin, Brohm-Parker-Spiele, The Op Games, Toltoys, PanGraf, Manhattan Agencies, John Waddington Ltd., Aurimagic, Waddingtons, Barnes & Noble, Hasbro, Alga, JinLiLai, Kod Kod, Remoundo, Altap, General Mills, Korea Boardgames, Schmidt Spiele, John Sands Pty Ltd, Klee, The Swan Press Limited, Johannesburg, Globetrade, MB Juegos, Kuvataide, Zontik Games, Majora, Clipper, Åhlén & Åkerlund, Winning Moves Games (USA), Oy Fenno-Alga Ab, MIKA, Nilco S.A.
Designers: Elizabeth J. Magie (Phillips), Charles Darrow
Artists: (Uncredited), Charles Darrow, Edison Girard
Mechanics: Set Collection, Auction / Bidding, Trading, Lose a Turn, Income, Auction: English, Roll / Spin and Move, Player Elimination, Loans, Track Movement, Ownership
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Μονοπώλιο ,
מונופול קלאסי ,
Monopoly: Philadelphia Edition ,
Monopoly: KeyChain Edition ,
Sandnesspillet ,
Monopoly: Nostalgia Tin BoxEdition ,
모노폴리 클래식 ,
Gute Reise Monopoly ,
Monopol de Luxe ,
מונופול ,
Monopoli ,
Monopoly: 50th Anniversary Edition ,
Mr. Paploo Millioner ,
Monopoly: General Mills Collector's Edition ,
Stavangerspillet ,
Monopoly: South African Edition ,
Compact Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Edizione Nostalgia ,
Монополия ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: 1935 Deluxe ,
Monopoly: 70th Anniversary Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly Heute 2006 ,
Monopoly: Deluxe Anniversary Edition ,
Orkdalspillet ,
モノポリー ,
Monopoly: Lietuva ,
Millionaire ,
모노폴리 ,
Monopoly: Token Madness ,
Monopoly: Νοσταλγία ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Nostalgia Wooden Box ,
大富翁/强手棋 ,
Deluxe Monopoly ,
Monopoly: The Original ,
Monopoly 60 ,
Cờ Phú Ông ,
Metropoli ,
Banco Imobiliário: Luxo ,
Monopol De Luxe ,
Banco Imobiliário Mundo ,
World's Smallest Monopoly ,
Banco Imobiliário ,
모노폴리 넘버 원 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly: Standard Tunisian ,
Monopoly: Swiss Edition ,
Cờ Tỷ Phú ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Ålborg på spil ,
Banco Imobiliário Brasil ,
Москва ,
Monopol ,
Monopolio ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Premier 70th Anniversary Edition ,
Beuru Mabeul ,
Millionær ,
Monopoli: Edizione Europea ,
La Gran Capital ,
Monopoly: Greek Nostalgia Wooden Edition ,
Kleppspelet ,
Monopoly: 1935 Retro ,
Monopoly: 25th Anniversary ,
Monopoly: Swedish ,
Monopoly houten editie ,
Monopoly: 85th Anniversary Edition ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: 70ste verjaardagseditie
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118