Monopoly (1935)
Spielzeit: 180
Min. Alter: 8
Spieler: 2 - 8
Verlag: Carlit, Nýja leikfangagerðin, (Self-Published), deSka, Franz Schmidt, Tilsit, Miro Company, John Waddington Ltd., Barnes & Noble, Winning Moves Games (USA), Zontik Games, Inspiration tv network, Altap, Parker Spiele, JinLiLai, General Mills, Epoch Co., Ltd., Super Impulse, Korea Boardgames, The Op Games, Hanayama, MB Juegos, Editrice Giochi, Aurimagic, Oy Fenno-Alga Ab, Brohm-Parker-Spiele, NeoTroy Games, Leaping Dog, Manhattan Agencies, Schtelber, Alga, Nilco S.A., Edwards Dunlop And Company Limited, Hasbro, Klee, Damm / Egmont, ASS Altenburger Spielkarten, MIKA, Tomy, Globetrade, Tomy Company, Ltd. (Takara Tomy), (Unknown), Schmidt Spiele, Borras Plana S.A., The Swan Press Limited, Johannesburg, John Sands Pty Ltd, PanGraf, Remoundo, Smeets & Schippers, Winning Solutions (WS Game Company), Majora, Kuvataide, Åhlén & Åkerlund, Toltoys, Funskool Games, Kasco Industries, A. F. Tompson & Son Ltd., Parker Brothers, Clipper, Kod Kod, Metrotoy, Waddingtons, Estrela
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: (Uncredited), Edison Girard, Charles Darrow
Mechaniken: Auction / Bidding, Auction: English, Lose a Turn, Loans, Set Collection, Roll / Spin and Move, Ownership, Trading, Income, Track Movement, Player Elimination
Min. Alter: 8
Spieler: 2 - 8
Verlag: Carlit, Nýja leikfangagerðin, (Self-Published), deSka, Franz Schmidt, Tilsit, Miro Company, John Waddington Ltd., Barnes & Noble, Winning Moves Games (USA), Zontik Games, Inspiration tv network, Altap, Parker Spiele, JinLiLai, General Mills, Epoch Co., Ltd., Super Impulse, Korea Boardgames, The Op Games, Hanayama, MB Juegos, Editrice Giochi, Aurimagic, Oy Fenno-Alga Ab, Brohm-Parker-Spiele, NeoTroy Games, Leaping Dog, Manhattan Agencies, Schtelber, Alga, Nilco S.A., Edwards Dunlop And Company Limited, Hasbro, Klee, Damm / Egmont, ASS Altenburger Spielkarten, MIKA, Tomy, Globetrade, Tomy Company, Ltd. (Takara Tomy), (Unknown), Schmidt Spiele, Borras Plana S.A., The Swan Press Limited, Johannesburg, John Sands Pty Ltd, PanGraf, Remoundo, Smeets & Schippers, Winning Solutions (WS Game Company), Majora, Kuvataide, Åhlén & Åkerlund, Toltoys, Funskool Games, Kasco Industries, A. F. Tompson & Son Ltd., Parker Brothers, Clipper, Kod Kod, Metrotoy, Waddingtons, Estrela
Designer: Elizabeth J. Magie (Phillips), Charles Darrow
Künstler: (Uncredited), Edison Girard, Charles Darrow
Mechaniken: Auction / Bidding, Auction: English, Lose a Turn, Loans, Set Collection, Roll / Spin and Move, Ownership, Trading, Income, Track Movement, Player Elimination
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Das Spiel wurde auch unter folgenden Namen veröffentlicht:
Μονοπώλιο ,
מונופול קלאסי ,
Monopoly: Greek Nostalgia Wooden Edition ,
모노폴리 ,
מונופול ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: KeyChain Edition ,
Monopoly: 70th Anniversary Edition ,
모노폴리 넘버 원 ,
Monopoly: 50th Anniversary Edition ,
Banco Imobiliário ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 1935 Deluxe ,
Sandnesspillet ,
Mr. Paploo Millioner ,
Banco Imobiliário: Luxo ,
Monopoly: Deluxe Anniversary Edition ,
Deluxe Monopoly ,
La Gran Capital ,
Cờ Phú Ông ,
모노폴리 클래식 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoli: Edizione Europea ,
Beuru Mabeul ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 25th Anniversary ,
Monopoly ,
Banco Imobiliário Mundo ,
Monopolio ,
Orkdalspillet ,
Millionær ,
Monopoly: Swedish ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 65th Anniversary 1935-2000 ,
Ålborg på spil ,
Monopoly: 1935 Retro ,
Millionaire ,
Monopoly: Nostalgia Tin BoxEdition ,
Монополия ,
Banco Imobiliário Brasil ,
Monopoly 60 ,
Monopoly: Swiss Edition ,
Stavangerspillet ,
Monopoly: Νοσταλγία ,
Kleppspelet ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Edizione Nostalgia ,
Monopol de Luxe ,
Monopoly Heute 2006 ,
Metropoli ,
Monopoly: 70ste verjaardagseditie ,
モノポリー ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Cờ Tỷ Phú ,
Monopoly: Lietuva ,
Monopol De Luxe ,
Monopoly houten editie ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
World's Smallest Monopoly ,
Monopoly: Token Madness ,
Gute Reise Monopoly ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Compact Monopoly ,
Monopoli ,
大富翁/强手棋 ,
Monopoly: The Original ,
Monopoly: General Mills Collector's Edition ,
Monopoly: South African Edition ,
Monopoly: Standard Tunisian ,
Monopoly: Philadelphia Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly Edición Limitada (caja de madera) ,
Москва ,
Monopol
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118