Monopoly (1935)
Tempo de Jogo: 180
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Parker Brothers, Schmidt Spiele, John Sands Pty Ltd, Globetrade, The Swan Press Limited, Johannesburg, ASS Altenburger Spielkarten, Manhattan Agencies, Waddingtons, Hasbro, Smeets & Schippers, MIKA, Tomy, Toltoys, MB Juegos, Franz Schmidt, Aurimagic, Leaping Dog, Altap, Majora, PanGraf, (Unknown), Barnes & Noble, Nýja leikfangagerðin, Estrela, John Waddington Ltd., Remoundo, JinLiLai, Inspiration tv network, Klee, Nilco S.A., Zontik Games, Kod Kod, Winning Moves Games (USA), Carlit, Brohm-Parker-Spiele, Åhlén & Åkerlund, Winning Solutions (WS Game Company), Damm / Egmont, Editrice Giochi, Clipper, Korea Boardgames, Funskool Games, NeoTroy Games, Alga, (Self-Published), deSka, A. F. Tompson & Son Ltd., Edwards Dunlop And Company Limited, Tomy Company, Ltd. (Takara Tomy), Oy Fenno-Alga Ab, Parker Spiele, Hanayama, Borras Plana S.A., Schtelber, Epoch Co., Ltd., Metrotoy, Super Impulse, Kuvataide, Miro Company, The Op Games, General Mills, Tilsit, Kasco Industries
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Charles Darrow, Edison Girard
Mecânicas: Set Collection, Trading, Roll / Spin and Move, Track Movement, Loans, Ownership, Lose a Turn, Auction: English, Auction / Bidding, Player Elimination, Income
Idade Mín.: 8
Jogadores: 2 - 8
Editora: Parker Brothers, Schmidt Spiele, John Sands Pty Ltd, Globetrade, The Swan Press Limited, Johannesburg, ASS Altenburger Spielkarten, Manhattan Agencies, Waddingtons, Hasbro, Smeets & Schippers, MIKA, Tomy, Toltoys, MB Juegos, Franz Schmidt, Aurimagic, Leaping Dog, Altap, Majora, PanGraf, (Unknown), Barnes & Noble, Nýja leikfangagerðin, Estrela, John Waddington Ltd., Remoundo, JinLiLai, Inspiration tv network, Klee, Nilco S.A., Zontik Games, Kod Kod, Winning Moves Games (USA), Carlit, Brohm-Parker-Spiele, Åhlén & Åkerlund, Winning Solutions (WS Game Company), Damm / Egmont, Editrice Giochi, Clipper, Korea Boardgames, Funskool Games, NeoTroy Games, Alga, (Self-Published), deSka, A. F. Tompson & Son Ltd., Edwards Dunlop And Company Limited, Tomy Company, Ltd. (Takara Tomy), Oy Fenno-Alga Ab, Parker Spiele, Hanayama, Borras Plana S.A., Schtelber, Epoch Co., Ltd., Metrotoy, Super Impulse, Kuvataide, Miro Company, The Op Games, General Mills, Tilsit, Kasco Industries
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: (Uncredited), Charles Darrow, Edison Girard
Mecânicas: Set Collection, Trading, Roll / Spin and Move, Track Movement, Loans, Ownership, Lose a Turn, Auction: English, Auction / Bidding, Player Elimination, Income
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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O jogo também foi publicado com estes nomes:
Monopol de Luxe ,
Monopoly: 25th Anniversary ,
Monopoly: KeyChain Edition ,
모노폴리 넘버 원 ,
Banco Imobiliário ,
Beuru Mabeul ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly 60 ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Greek Nostalgia Wooden Edition ,
Stavangerspillet ,
Μονοπώλιο ,
Monopoly: 65th Anniversary 1935-2000 ,
Banco Imobiliário Mundo ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
World's Smallest Monopoly ,
Монополия ,
Monopoly: Edizione Nostalgia ,
Metropoli ,
Millionaire ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Νοσταλγία ,
Monopolio ,
Monopoly: Nostalgia Wooden Box ,
Millionær ,
Monopoli: Edizione Europea ,
Monopoly: Lietuva ,
Mr. Paploo Millioner ,
Monopoly Θησαυροι της Ελλαδας ,
모노폴리 클래식 ,
Monopol De Luxe ,
Monopoli ,
모노폴리 ,
Monopoly: Deluxe Anniversary Edition ,
מונופול ,
Cờ Phú Ông ,
Monopoly houten editie ,
Monopoly: South African Edition ,
Monopoly: Standard Tunisian ,
Monopoly Heute 2006 ,
Monopoly: The Original ,
Monopoly ,
Monopoly: 1935 Retro ,
Ålborg på spil ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Sandnesspillet ,
Kleppspelet ,
Orkdalspillet ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Swedish ,
Compact Monopoly ,
Monopoly: Token Madness ,
Monopoly: Swiss Edition ,
Banco Imobiliário: Luxo ,
モノポリー ,
Cờ Tỷ Phú ,
Monopoly: 1935 Deluxe ,
Москва ,
La Gran Capital ,
Monopoly: 85th Anniversary Edition ,
Gute Reise Monopoly ,
Monopoly: General Mills Collector's Edition ,
Monopoly (Madrid/Barcelona) ,
מונופול קלאסי ,
大富翁/强手棋 ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Deluxe Monopoly ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário Brasil ,
Monopoly: Philadelphia Edition ,
Monopol
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118