Monopoly (1935)
Temps de jeu: 180
Age min.: 8
Joueurs: 2 - 8
Editeur: Oy Fenno-Alga Ab, MB Juegos, Carlit, John Waddington Ltd., deSka, Nilco S.A., JinLiLai, Hanayama, Kasco Industries, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Estrela, The Swan Press Limited, Johannesburg, Borras Plana S.A., Winning Moves Games (USA), A. F. Tompson & Son Ltd., Manhattan Agencies, Brohm-Parker-Spiele, Globetrade, Schtelber, Aurimagic, The Op Games, Miro Company, Nýja leikfangagerðin, Remoundo, Metrotoy, PanGraf, Super Impulse, Kuvataide, Winning Solutions (WS Game Company), Tomy, Klee, Toltoys, Franz Schmidt, Altap, Tilsit, Funskool Games, Waddingtons, Zontik Games, Hasbro, John Sands Pty Ltd, ASS Altenburger Spielkarten, Alga, NeoTroy Games, Åhlén & Åkerlund, MIKA, Editrice Giochi, (Unknown), Damm / Egmont, Clipper, Epoch Co., Ltd., Barnes & Noble, General Mills, (Self-Published), Korea Boardgames, Parker Brothers, Smeets & Schippers, Inspiration tv network, Leaping Dog, Majora, Parker Spiele, Kod Kod
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Loans, Track Movement, Auction / Bidding, Roll / Spin and Move, Lose a Turn, Trading, Income, Ownership, Player Elimination, Set Collection
Age min.: 8
Joueurs: 2 - 8
Editeur: Oy Fenno-Alga Ab, MB Juegos, Carlit, John Waddington Ltd., deSka, Nilco S.A., JinLiLai, Hanayama, Kasco Industries, Schmidt Spiele, Tomy Company, Ltd. (Takara Tomy), Edwards Dunlop And Company Limited, Estrela, The Swan Press Limited, Johannesburg, Borras Plana S.A., Winning Moves Games (USA), A. F. Tompson & Son Ltd., Manhattan Agencies, Brohm-Parker-Spiele, Globetrade, Schtelber, Aurimagic, The Op Games, Miro Company, Nýja leikfangagerðin, Remoundo, Metrotoy, PanGraf, Super Impulse, Kuvataide, Winning Solutions (WS Game Company), Tomy, Klee, Toltoys, Franz Schmidt, Altap, Tilsit, Funskool Games, Waddingtons, Zontik Games, Hasbro, John Sands Pty Ltd, ASS Altenburger Spielkarten, Alga, NeoTroy Games, Åhlén & Åkerlund, MIKA, Editrice Giochi, (Unknown), Damm / Egmont, Clipper, Epoch Co., Ltd., Barnes & Noble, General Mills, (Self-Published), Korea Boardgames, Parker Brothers, Smeets & Schippers, Inspiration tv network, Leaping Dog, Majora, Parker Spiele, Kod Kod
Concepteurs: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistes: (Uncredited), Charles Darrow, Edison Girard
Mécaniques: Auction: English, Loans, Track Movement, Auction / Bidding, Roll / Spin and Move, Lose a Turn, Trading, Income, Ownership, Player Elimination, Set Collection
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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Le jeu a également été publié sous ces noms:
Banco Imobiliário ,
Ålborg på spil ,
Cờ Tỷ Phú ,
Monopolio ,
Монополия ,
Sandnesspillet ,
Gute Reise Monopoly ,
Monopoly: 50th Anniversary Edition ,
Banco Imobiliário: Luxo ,
Monopoly Heute 2006 ,
Beuru Mabeul ,
Monopoly: Nostalgia Tin BoxEdition ,
Mr. Paploo Millioner ,
Monopoly: South African Edition ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Swedish ,
World's Smallest Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário Brasil ,
Monopoly: Swiss Edition ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: Philadelphia Edition ,
Monopoly 60 ,
Stavangerspillet ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Banco Imobiliário Mundo ,
Monopol de Luxe ,
La Gran Capital ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: The Original ,
모노폴리 ,
Monopoli: Edizione Europea ,
Monopoly: Lietuva ,
Monopoly: 70th Anniversary Edition ,
Monopoly: Deluxe Anniversary Edition ,
מונופול קלאסי ,
Monopoly: 25th Anniversary ,
モノポリー ,
Deluxe Monopoly ,
Monopoly: KeyChain Edition ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly: Token Madness ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Greek Nostalgia Wooden Edition ,
Monopoly: 70ste verjaardagseditie ,
Москва ,
Monopoly: Νοσταλγία ,
모노폴리 클래식 ,
Monopoly ,
Monopoly: General Mills Collector's Edition ,
Μονοπώλιο ,
Monopoly (Madrid/Barcelona) ,
Monopoly houten editie ,
Monopoly: Standard Tunisian ,
Kleppspelet ,
Millionær ,
Monopol De Luxe ,
Cờ Phú Ông ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: Edizione Nostalgia ,
מונופול ,
Monopol ,
Metropoli ,
Monopoly: 1935 Deluxe ,
모노폴리 넘버 원 ,
大富翁/强手棋 ,
Millionaire ,
Orkdalspillet ,
Monopoli ,
Compact Monopoly ,
Monopoly: 85th Anniversary Edition ,
Monopoly: 1935 Retro
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118