Monopoly (1935)
Tiempo de Juego: 180
Edad Mínima: 8
Jugadores: 2 - 8
Editor: PanGraf, Clipper, Altap, Kasco Industries, Leaping Dog, Waddingtons, Manhattan Agencies, Tilsit, John Sands Pty Ltd, NeoTroy Games, Miro Company, Edwards Dunlop And Company Limited, Hasbro, Kod Kod, Parker Spiele, Carlit, Hanayama, Alga, Super Impulse, Toltoys, Epoch Co., Ltd., Winning Solutions (WS Game Company), Schtelber, ASS Altenburger Spielkarten, JinLiLai, Kuvataide, MIKA, Klee, Globetrade, Tomy Company, Ltd. (Takara Tomy), (Self-Published), John Waddington Ltd., Estrela, Korea Boardgames, Remoundo, Brohm-Parker-Spiele, Tomy, Nilco S.A., MB Juegos, Inspiration tv network, Editrice Giochi, Majora, Borras Plana S.A., Winning Moves Games (USA), Schmidt Spiele, The Swan Press Limited, Johannesburg, Smeets & Schippers, Metrotoy, Åhlén & Åkerlund, The Op Games, Nýja leikfangagerðin, Funskool Games, Zontik Games, Parker Brothers, A. F. Tompson & Son Ltd., Aurimagic, Oy Fenno-Alga Ab, (Unknown), Franz Schmidt, Damm / Egmont, General Mills, deSka, Barnes & Noble
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecánicas: Loans, Auction: English, Track Movement, Income, Set Collection, Roll / Spin and Move, Player Elimination, Ownership, Trading, Lose a Turn, Auction / Bidding
Edad Mínima: 8
Jugadores: 2 - 8
Editor: PanGraf, Clipper, Altap, Kasco Industries, Leaping Dog, Waddingtons, Manhattan Agencies, Tilsit, John Sands Pty Ltd, NeoTroy Games, Miro Company, Edwards Dunlop And Company Limited, Hasbro, Kod Kod, Parker Spiele, Carlit, Hanayama, Alga, Super Impulse, Toltoys, Epoch Co., Ltd., Winning Solutions (WS Game Company), Schtelber, ASS Altenburger Spielkarten, JinLiLai, Kuvataide, MIKA, Klee, Globetrade, Tomy Company, Ltd. (Takara Tomy), (Self-Published), John Waddington Ltd., Estrela, Korea Boardgames, Remoundo, Brohm-Parker-Spiele, Tomy, Nilco S.A., MB Juegos, Inspiration tv network, Editrice Giochi, Majora, Borras Plana S.A., Winning Moves Games (USA), Schmidt Spiele, The Swan Press Limited, Johannesburg, Smeets & Schippers, Metrotoy, Åhlén & Åkerlund, The Op Games, Nýja leikfangagerðin, Funskool Games, Zontik Games, Parker Brothers, A. F. Tompson & Son Ltd., Aurimagic, Oy Fenno-Alga Ab, (Unknown), Franz Schmidt, Damm / Egmont, General Mills, deSka, Barnes & Noble
Diseñadores: Charles Darrow, Elizabeth J. Magie (Phillips)
Artistas: Charles Darrow, (Uncredited), Edison Girard
Mecánicas: Loans, Auction: English, Track Movement, Income, Set Collection, Roll / Spin and Move, Player Elimination, Ownership, Trading, Lose a Turn, Auction / Bidding
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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El juego también se publicó con estos nombres:
Monopoly: Swiss Edition ,
Монополия ,
Monopoly: Greek Nostalgia Wooden Edition ,
Banco Imobiliário: Luxo ,
Monopoly: 85th Anniversary Edition ,
Monopoly: General Mills Collector's Edition ,
Monopol De Luxe ,
Monopoly: 50th Anniversary Edition ,
Banco Imobiliário ,
Monopoly houten editie ,
Monopoly 60 ,
Monopoly: Philadelphia Edition ,
Monopoly: 65th Anniversary 1935-2000 ,
モノポリー ,
Monopoly: South African Edition ,
Monopoly: Standard Tunisian ,
מונופול ,
World's Smallest Monopoly ,
Cờ Phú Ông ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Μονοπώλιο ,
Millionær ,
Monopoly: Lietuva ,
Monopoly: 70th Anniversary Edition ,
Orkdalspillet ,
Cờ Tỷ Phú ,
Monopoly: Deluxe Anniversary Edition ,
Millionaire ,
Monopoly: KeyChain Edition ,
Metropoli ,
모노폴리 넘버 원 ,
Monopoly: Premier 70th Anniversary Edition ,
Mr. Paploo Millioner ,
La Gran Capital ,
Banco Imobiliário Brasil ,
Monopoli: Edizione Europea ,
Monopoly: 25th Anniversary ,
Kleppspelet ,
Monopoly Edición Limitada (caja de madera) ,
Sandnesspillet ,
Monopoli ,
Banco Imobiliário Mundo ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoly: Νοσταλγία ,
מונופול קלאסי ,
Beuru Mabeul ,
Москва ,
Monopoly: 1935 Retro ,
Monopoly: Nostalgia Wooden Box ,
大富翁/强手棋 ,
Monopol ,
Monopoly Θησαυροι της Ελλαδας ,
모노폴리 ,
Monopoly (Madrid/Barcelona) ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Ålborg på spil ,
Monopoly: 1935 Deluxe ,
Monopoly: Edizione Nostalgia ,
Monopoly: Nostalgia Tin BoxEdition ,
Compact Monopoly ,
Stavangerspillet ,
Monopoly: Token Madness ,
Monopolio ,
Monopoly Heute 2006 ,
Gute Reise Monopoly ,
Monopoly: Swedish ,
Monopol de Luxe ,
Monopoly: The Original ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Monopoly ,
Deluxe Monopoly ,
모노폴리 클래식 ,
Monopoly: 70ste verjaardagseditie ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: 60th Anniversary Edition (1935–1995)
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118