Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Carlit, ASS Altenburger Spielkarten, Parker Spiele, A. F. Tompson & Son Ltd., The Op Games, Borras Plana S.A., The Swan Press Limited, Johannesburg, Estrela, Winning Solutions (WS Game Company), PanGraf, Majora, Korea Boardgames, Alga, Clipper, John Waddington Ltd., General Mills, Funskool Games, Åhlén & Åkerlund, Damm / Egmont, Barnes & Noble, NeoTroy Games, Kasco Industries, Tomy, Metrotoy, Nýja leikfangagerðin, Zontik Games, Smeets & Schippers, Super Impulse, Kod Kod, Klee, Winning Moves Games (USA), MB Juegos, Altap, Hanayama, Tomy Company, Ltd. (Takara Tomy), Schtelber, Parker Brothers, Kuvataide, Aurimagic, Epoch Co., Ltd., Waddingtons, MIKA, Inspiration tv network, Editrice Giochi, deSka, JinLiLai, Tilsit, John Sands Pty Ltd, Edwards Dunlop And Company Limited, Nilco S.A., (Self-Published), Leaping Dog, Globetrade, Oy Fenno-Alga Ab, Remoundo, Miro Company, Toltoys, Hasbro, Franz Schmidt, Schmidt Spiele, Manhattan Agencies, (Unknown), Brohm-Parker-Spiele
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Loans, Income, Auction: English, Roll / Spin and Move, Auction / Bidding, Track Movement, Trading, Player Elimination, Ownership, Set Collection, Lose a Turn
Min. Age: 8
Players: 2 - 8
Publisher: Carlit, ASS Altenburger Spielkarten, Parker Spiele, A. F. Tompson & Son Ltd., The Op Games, Borras Plana S.A., The Swan Press Limited, Johannesburg, Estrela, Winning Solutions (WS Game Company), PanGraf, Majora, Korea Boardgames, Alga, Clipper, John Waddington Ltd., General Mills, Funskool Games, Åhlén & Åkerlund, Damm / Egmont, Barnes & Noble, NeoTroy Games, Kasco Industries, Tomy, Metrotoy, Nýja leikfangagerðin, Zontik Games, Smeets & Schippers, Super Impulse, Kod Kod, Klee, Winning Moves Games (USA), MB Juegos, Altap, Hanayama, Tomy Company, Ltd. (Takara Tomy), Schtelber, Parker Brothers, Kuvataide, Aurimagic, Epoch Co., Ltd., Waddingtons, MIKA, Inspiration tv network, Editrice Giochi, deSka, JinLiLai, Tilsit, John Sands Pty Ltd, Edwards Dunlop And Company Limited, Nilco S.A., (Self-Published), Leaping Dog, Globetrade, Oy Fenno-Alga Ab, Remoundo, Miro Company, Toltoys, Hasbro, Franz Schmidt, Schmidt Spiele, Manhattan Agencies, (Unknown), Brohm-Parker-Spiele
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: Edison Girard, Charles Darrow, (Uncredited)
Mechanics: Loans, Income, Auction: English, Roll / Spin and Move, Auction / Bidding, Track Movement, Trading, Player Elimination, Ownership, Set Collection, Lose a Turn
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Монополия ,
Banco Imobiliário ,
Monopoly houten editie ,
Monopoly: 1935 Retro ,
모노폴리 ,
Monopol ,
Kleppspelet ,
Monopoly: Token Madness ,
Banco Imobiliário Brasil ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
Ålborg på spil ,
モノポリー ,
Beuru Mabeul ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Banco Imobiliário Mundo ,
Monopoly: Edizione Nostalgia ,
모노폴리 넘버 원 ,
Deluxe Monopoly ,
Monopoly: Premier 70th Anniversary Edition ,
Monopoly: South African Edition ,
大富翁/强手棋 ,
Monopoly: The Original ,
Monopoly 60 ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: 65th Anniversary 1935-2000 ,
Monopoly: Νοσταλγία ,
Monopoly: Deluxe Anniversary Edition ,
Stavangerspillet ,
Monopolio ,
Москва ,
Monopol de Luxe ,
Monopoli ,
Orkdalspillet ,
Monopoly: Lietuva ,
Monopoly Edición Limitada (caja de madera) ,
Banco Imobiliário: Luxo ,
모노폴리 클래식 ,
Gute Reise Monopoly ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
Metropoli ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
Cờ Phú Ông ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Monopoly: 25th Anniversary ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: 70th Anniversary Edition ,
Cờ Tỷ Phú ,
Compact Monopoly ,
Monopoly: KeyChain Edition ,
Monopoly: Philadelphia Edition ,
מונופול ,
Monopoly: 1935 Deluxe ,
Monopoly: 70ste verjaardagseditie ,
Monopoly (Madrid/Barcelona) ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoli: Edizione Europea ,
Monopoly: Swiss Edition ,
Monopoly: 50th Anniversary Edition ,
Monopoly: Nostalgia Tin BoxEdition ,
Monopoly Heute 2006 ,
La Gran Capital ,
Mr. Paploo Millioner ,
Sandnesspillet ,
Millionaire ,
Monopoly: General Mills Collector's Edition ,
Monopoly: 85th Anniversary Edition ,
Monopoly: Standard Tunisian ,
Millionær ,
Monopoly ,
World's Smallest Monopoly ,
Monopoly: Swedish ,
Μονοπώλιο ,
Monopol De Luxe ,
Monopoly: Greek Nostalgia Wooden Edition ,
מונופול קלאסי
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118