Monopoly (1935)
Playtime: 180
Min. Age: 8
Players: 2 - 8
Publisher: Barnes & Noble, Borras Plana S.A., Schtelber, Winning Solutions (WS Game Company), JinLiLai, Remoundo, Alga, Estrela, Kasco Industries, deSka, Editrice Giochi, Parker Spiele, Hanayama, Manhattan Agencies, Zontik Games, The Op Games, Clipper, Leaping Dog, The Swan Press Limited, Johannesburg, NeoTroy Games, Nilco S.A., (Unknown), Winning Moves Games (USA), A. F. Tompson & Son Ltd., Aurimagic, Kuvataide, Inspiration tv network, Carlit, (Self-Published), Brohm-Parker-Spiele, John Waddington Ltd., Åhlén & Åkerlund, Edwards Dunlop And Company Limited, Nýja leikfangagerðin, Parker Brothers, Tomy, Waddingtons, Toltoys, Tilsit, Schmidt Spiele, Super Impulse, Globetrade, Metrotoy, Kod Kod, Funskool Games, Majora, Tomy Company, Ltd. (Takara Tomy), Epoch Co., Ltd., Smeets & Schippers, Miro Company, Altap, Franz Schmidt, Hasbro, Korea Boardgames, MIKA, PanGraf, MB Juegos, John Sands Pty Ltd, ASS Altenburger Spielkarten, General Mills, Oy Fenno-Alga Ab, Damm / Egmont, Klee
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Trading, Auction / Bidding, Income, Loans, Roll / Spin and Move, Lose a Turn, Track Movement, Ownership, Set Collection, Auction: English, Player Elimination
Min. Age: 8
Players: 2 - 8
Publisher: Barnes & Noble, Borras Plana S.A., Schtelber, Winning Solutions (WS Game Company), JinLiLai, Remoundo, Alga, Estrela, Kasco Industries, deSka, Editrice Giochi, Parker Spiele, Hanayama, Manhattan Agencies, Zontik Games, The Op Games, Clipper, Leaping Dog, The Swan Press Limited, Johannesburg, NeoTroy Games, Nilco S.A., (Unknown), Winning Moves Games (USA), A. F. Tompson & Son Ltd., Aurimagic, Kuvataide, Inspiration tv network, Carlit, (Self-Published), Brohm-Parker-Spiele, John Waddington Ltd., Åhlén & Åkerlund, Edwards Dunlop And Company Limited, Nýja leikfangagerðin, Parker Brothers, Tomy, Waddingtons, Toltoys, Tilsit, Schmidt Spiele, Super Impulse, Globetrade, Metrotoy, Kod Kod, Funskool Games, Majora, Tomy Company, Ltd. (Takara Tomy), Epoch Co., Ltd., Smeets & Schippers, Miro Company, Altap, Franz Schmidt, Hasbro, Korea Boardgames, MIKA, PanGraf, MB Juegos, John Sands Pty Ltd, ASS Altenburger Spielkarten, General Mills, Oy Fenno-Alga Ab, Damm / Egmont, Klee
Designers: Charles Darrow, Elizabeth J. Magie (Phillips)
Artists: (Uncredited), Edison Girard, Charles Darrow
Mechanics: Trading, Auction / Bidding, Income, Loans, Roll / Spin and Move, Lose a Turn, Track Movement, Ownership, Set Collection, Auction: English, Player Elimination
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Theme
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
Players take the part of land owners, attempting to buy and then develop their land. Income is gained by other players visiting their properties and money is spent when they visit properties belonging to other players. When times get tough, players may have to mortgage their properties to raise cash for fines, taxes and other misfortunes.
Gameplay
On his turn, a player rolls two dice and moves that number of spaces around the board. If the player lands on an as-yet-unowned property, he has the opportunity to buy it and add it to his portfolio or allow the bank to auction it to the highest bidder. If a player owns all the spaces within a color group, he may then build houses and hotels on these spaces, generating even more income from opponents who land there. If he lands on a property owned by another player, he must pay that player rent according to the value of the land and any buildings on it. There are other places on the board which can not be bought, but instead require the player to draw a card and perform the action on the card, pay taxes, collect income, or even go to jail.
Goal
The goal of the game is to be the last player remaining with any money.
Cultural impact on rules
Monopoly is unusual in that the game has official, printed rules, but most players learn how to play from others, never actually learning the correct way to play. This has led to the canonization of a number of house rules that make the game more palatable to children (and sore losers) but harm the gameplay by preventing players from going bankrupt or slowing down the rate of property acquisition. One common house rule has players put any money paid to the bank in the center of the board, which jackpot a player may earn by landing on Free Parking. This prevents the game from removing money from play, and since players collect $200 each time they pass Go, this results in ever-increasing bankrolls and players surviving rents that should have bankrupted them. Another house rule allows players to take "loans" from the bank instead of going bankrupt, which means the game will never end. Some house rules arise out of ignorance rather than attempts to improve the game. For instance, many players don't know that properties landed on but left unbought go up for auction, and even some that know to auction don't know that the bidding starts at $1, meaning a player may pay well below the listed price for an auctioned property.
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The game was also published under these names:
Monopoly: The Original ,
La Gran Capital ,
Monopoly Edición Limitada (caja de madera) ,
Monopoly ,
Monopoly: KeyChain Edition ,
Millionaire ,
Monopoly: Token Madness ,
Ålborg på spil ,
מונופול ,
Monopoly: Das berühmte Gesellschaftsspiel ,
Monopoly: Philadelphia Edition ,
Gute Reise Monopoly ,
Monopoly: Greek Nostalgia Wooden Edition ,
Beuru Mabeul ,
Mr. Paploo Millioner ,
Monopoly: 70ste verjaardagseditie ,
Banco Imobiliário Mundo ,
모노폴리 넘버 원 ,
Μονοπώλιο ,
Monopoly Θησαυροι της Ελλαδας ,
Monopoly: Swedish ,
Stavangerspillet ,
Monopoly: 85th Anniversary Edition ,
Monopolio ,
Monopoly: 50th Anniversary Edition ,
Monopoly: 70th Anniversary Edition ,
모노폴리 클래식 ,
Monopoly (Madrid/Barcelona) ,
Banco Imobiliário ,
Monopol De Luxe ,
Монополия ,
Monopoly: 1935 Deluxe ,
Monopoly: Edizione Nostalgia ,
Monopoly: Νοσταλγία ,
Monopoly: Premier 70th Anniversary Edition ,
Banco Imobiliário Brasil ,
Monopol de Luxe ,
Monopoly: Deluxe Anniversary Edition ,
Metropoli ,
Orkdalspillet ,
Monopoli ,
Monopoly: Nostalgia Wooden Box ,
Monopoly: Lietuva ,
Monopoly: Swiss Edition ,
Cờ Tỷ Phú ,
Monopoly 60 ,
Monopoly: Standard Tunisian ,
Monopoly houten editie ,
Monopoly: 60th Anniversary Edition (1935–1995) ,
Monopoly: Replik der deutschen Ausgabe von 1936 ,
World's Smallest Monopoly ,
Monopoly: 80th anniversary edition 1935–2015 ,
Monopoli: Nopean sijoittajan kiinteistöpeli ,
מונופול קלאסי ,
모노폴리 ,
大富翁/强手棋 ,
Compact Monopoly ,
Monopoly: 1935 Retro ,
Millionær ,
Monopoly: 65th Anniversary 1935-2000 ,
Kleppspelet ,
Москва ,
Monopoly: Nostalgia Tin BoxEdition ,
Deluxe Monopoly ,
Monopoly Heute 2006 ,
Monopoly: 25th Anniversary ,
Sandnesspillet ,
Monopoly: South African Edition ,
Banco Imobiliário: Luxo ,
Monopoli: Edizione Europea ,
Monopoly: General Mills Collector's Edition ,
Monopoly: Hið heimsfræga spil um fasteignaviðskipti ,
Cờ Phú Ông ,
Monopol ,
Monopoly: Das berühmte Gesellschaftsspiel, Österreich Ausgabe ,
モノポリー
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ag.gameitem.lastUpdated: 2025-05-02 07:09:26.118