Tyrants of the Underdark (2016)

Min. wiek: 14
Gracze: 2 - 4
Wydawca: Wizards of the Coast, Heidelberger Spieleverlag, Kronos Games (Krogam), Gale Force Nine, LLC
Projektanci: Rodney Thompson, Andrew Veen, Peter Lee
Artyści: Jacob Masbruch, Ben Wootten, James Zhang, Rob Alexander, Sam Burley, Howard Lyon, Julie Dillon, Francis Tsai, Kieran Yanner, Stephen Tappin, Daren Bader, Marco Nelor, Tomasz Jedruszek, Claudio Pozas, Damien Mammoliti, Craig J. Spearing, Milivoj Ceran, Eva Widermann, Brian Hagan, Lars Grant-West, Vance Kovacs, Rick Hershey, Matias Tapia, Jesper Ejsing, McLean Kendree, Richard Whitters, Tyler Jacobson, Ralph Horsley, Héctor Ortiz, Tyler Walpole, Katie Dillon, Marc Sasso, Arnie Swekel, Jason Engle, Klaus Pillon (I), Conceptopolis, Jason Juta, Ryan Pancoast, John-Paul Balmet, Wayne England, Carlos Nunez de Castro Torres, Aaron J. Riley, Ilich Henriquez, Raymond Swanland, Olga Drebas, Bryan Syme, Emily Fiegenschuh, Adam Paquette, Guido Kuip, Todd Harris, Alex Aparin, Eric Belisle, SÅ‚awomir Maniak, Jim Nelson, Marcel Mercado, William O'Connor, Steve Ellis (I)
Mechaniki: Connections, Take That, Delayed Purchase, Variable Set-up, Deck, Bag, and Pool Building, Area Majority / Influence, Zone of Control
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816