Tyrants of the Underdark (2016)
Temps de jeu: 60
Age min.: 14
Joueurs:
2 - 4
Editeur:
Gale Force Nine, LLC,
Kronos Games (Krogam),
Wizards of the Coast,
Heidelberger Spieleverlag
Concepteurs:
Peter Lee,
Andrew Veen,
Rodney Thompson
Artistes:
Ilich Henriquez,
Arnie Swekel,
Milivoj Ceran,
Klaus Pillon (I),
Marc Sasso,
Julie Dillon,
William O'Connor,
Eric Belisle,
Ralph Horsley,
Stephen Tappin,
Vance Kovacs,
Jacob Masbruch,
Guido Kuip,
Rick Hershey,
Eva Widermann,
Sławomir Maniak,
Héctor Ortiz,
Bryan Syme,
Adam Paquette,
Katie Dillon,
Francis Tsai,
Lars Grant-West,
Daren Bader,
Richard Whitters,
Rob Alexander,
Tomasz Jedruszek,
Carlos Nunez de Castro Torres,
Olga Drebas,
Todd Harris,
Aaron J. Riley,
Tyler Walpole,
McLean Kendree,
Jason Juta,
Claudio Pozas,
Ryan Pancoast,
Alex Aparin,
Marco Nelor,
Damien Mammoliti,
Emily Fiegenschuh,
Sam Burley,
Brian Hagan,
Matias Tapia,
Raymond Swanland,
Tyler Jacobson,
Jim Nelson,
Kieran Yanner,
Jason Engle,
Wayne England,
Conceptopolis,
James Zhang,
John-Paul Balmet,
Jesper Ejsing,
Craig J. Spearing,
Steve Ellis (I),
Ben Wootten,
Marcel Mercado,
Howard Lyon
Mécaniques:
Connections,
Zone of Control,
Variable Set-up,
Take That,
Delayed Purchase,
Area Majority / Influence,
Deck, Bag, and Pool Building

Age min.: 14
Joueurs: 2 - 4
Editeur: Gale Force Nine, LLC, Kronos Games (Krogam), Wizards of the Coast, Heidelberger Spieleverlag
Concepteurs: Peter Lee, Andrew Veen, Rodney Thompson
Artistes: Ilich Henriquez, Arnie Swekel, Milivoj Ceran, Klaus Pillon (I), Marc Sasso, Julie Dillon, William O'Connor, Eric Belisle, Ralph Horsley, Stephen Tappin, Vance Kovacs, Jacob Masbruch, Guido Kuip, Rick Hershey, Eva Widermann, Sławomir Maniak, Héctor Ortiz, Bryan Syme, Adam Paquette, Katie Dillon, Francis Tsai, Lars Grant-West, Daren Bader, Richard Whitters, Rob Alexander, Tomasz Jedruszek, Carlos Nunez de Castro Torres, Olga Drebas, Todd Harris, Aaron J. Riley, Tyler Walpole, McLean Kendree, Jason Juta, Claudio Pozas, Ryan Pancoast, Alex Aparin, Marco Nelor, Damien Mammoliti, Emily Fiegenschuh, Sam Burley, Brian Hagan, Matias Tapia, Raymond Swanland, Tyler Jacobson, Jim Nelson, Kieran Yanner, Jason Engle, Wayne England, Conceptopolis, James Zhang, John-Paul Balmet, Jesper Ejsing, Craig J. Spearing, Steve Ellis (I), Ben Wootten, Marcel Mercado, Howard Lyon
Mécaniques: Connections, Zone of Control, Variable Set-up, Take That, Delayed Purchase, Area Majority / Influence, Deck, Bag, and Pool Building
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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