Tyrants of the Underdark (2016)
Czas gry: 60
Min. wiek: 14
Gracze:
2 - 4
Wydawca:
Heidelberger Spieleverlag,
Wizards of the Coast,
Gale Force Nine, LLC,
Kronos Games (Krogam)
Projektanci:
Rodney Thompson,
Andrew Veen,
Peter Lee
Artyści:
Steve Ellis (I),
Adam Paquette,
Bryan Syme,
McLean Kendree,
Daren Bader,
Howard Lyon,
Katie Dillon,
Eric Belisle,
Ilich Henriquez,
Guido Kuip,
Olga Drebas,
Marcel Mercado,
Eva Widermann,
Todd Harris,
Emily Fiegenschuh,
John-Paul Balmet,
Alex Aparin,
Julie Dillon,
Tyler Walpole,
Sławomir Maniak,
Lars Grant-West,
Rob Alexander,
Marco Nelor,
Brian Hagan,
Craig J. Spearing,
Wayne England,
Klaus Pillon (I),
William O'Connor,
Tomasz Jedruszek,
Milivoj Ceran,
Damien Mammoliti,
Francis Tsai,
Jesper Ejsing,
Carlos Nunez de Castro Torres,
Aaron J. Riley,
Jim Nelson,
Tyler Jacobson,
Rick Hershey,
Raymond Swanland,
Ralph Horsley,
Arnie Swekel,
Claudio Pozas,
James Zhang,
Sam Burley,
Jacob Masbruch,
Stephen Tappin,
Kieran Yanner,
Vance Kovacs,
Marc Sasso,
Matias Tapia,
Richard Whitters,
Jason Engle,
Jason Juta,
Héctor Ortiz,
Conceptopolis,
Ben Wootten,
Ryan Pancoast
Mechaniki:
Delayed Purchase,
Connections,
Take That,
Area Majority / Influence,
Deck, Bag, and Pool Building,
Zone of Control,
Variable Set-up

Min. wiek: 14
Gracze: 2 - 4
Wydawca: Heidelberger Spieleverlag, Wizards of the Coast, Gale Force Nine, LLC, Kronos Games (Krogam)
Projektanci: Rodney Thompson, Andrew Veen, Peter Lee
Artyści: Steve Ellis (I), Adam Paquette, Bryan Syme, McLean Kendree, Daren Bader, Howard Lyon, Katie Dillon, Eric Belisle, Ilich Henriquez, Guido Kuip, Olga Drebas, Marcel Mercado, Eva Widermann, Todd Harris, Emily Fiegenschuh, John-Paul Balmet, Alex Aparin, Julie Dillon, Tyler Walpole, SÅ‚awomir Maniak, Lars Grant-West, Rob Alexander, Marco Nelor, Brian Hagan, Craig J. Spearing, Wayne England, Klaus Pillon (I), William O'Connor, Tomasz Jedruszek, Milivoj Ceran, Damien Mammoliti, Francis Tsai, Jesper Ejsing, Carlos Nunez de Castro Torres, Aaron J. Riley, Jim Nelson, Tyler Jacobson, Rick Hershey, Raymond Swanland, Ralph Horsley, Arnie Swekel, Claudio Pozas, James Zhang, Sam Burley, Jacob Masbruch, Stephen Tappin, Kieran Yanner, Vance Kovacs, Marc Sasso, Matias Tapia, Richard Whitters, Jason Engle, Jason Juta, Héctor Ortiz, Conceptopolis, Ben Wootten, Ryan Pancoast
Mechaniki: Delayed Purchase, Connections, Take That, Area Majority / Influence, Deck, Bag, and Pool Building, Zone of Control, Variable Set-up
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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