Tyrants of the Underdark (2016)
Tempo di Gioco: 60
Età Min.: 14
Giocatori:
2 - 4
Editore:
Gale Force Nine, LLC,
Kronos Games (Krogam),
Heidelberger Spieleverlag,
Wizards of the Coast
Designer:
Rodney Thompson,
Peter Lee,
Andrew Veen
Artisti:
Sławomir Maniak,
William O'Connor,
Bryan Syme,
Steve Ellis (I),
Eric Belisle,
Ilich Henriquez,
Tyler Jacobson,
Klaus Pillon (I),
Aaron J. Riley,
James Zhang,
Tomasz Jedruszek,
Guido Kuip,
Damien Mammoliti,
Milivoj Ceran,
Todd Harris,
Rob Alexander,
Alex Aparin,
Howard Lyon,
Jason Juta,
Emily Fiegenschuh,
Adam Paquette,
Claudio Pozas,
Jacob Masbruch,
Vance Kovacs,
Francis Tsai,
Conceptopolis,
Rick Hershey,
Marcel Mercado,
Ben Wootten,
Richard Whitters,
Daren Bader,
McLean Kendree,
Arnie Swekel,
Olga Drebas,
Marc Sasso,
Héctor Ortiz,
Stephen Tappin,
Brian Hagan,
Matias Tapia,
John-Paul Balmet,
Katie Dillon,
Jim Nelson,
Ralph Horsley,
Jason Engle,
Julie Dillon,
Lars Grant-West,
Sam Burley,
Raymond Swanland,
Eva Widermann,
Wayne England,
Marco Nelor,
Ryan Pancoast,
Jesper Ejsing,
Kieran Yanner,
Carlos Nunez de Castro Torres,
Tyler Walpole,
Craig J. Spearing
Meccaniche:
Take That,
Delayed Purchase,
Connections,
Area Majority / Influence,
Variable Set-up,
Zone of Control,
Deck, Bag, and Pool Building

Età Min.: 14
Giocatori: 2 - 4
Editore: Gale Force Nine, LLC, Kronos Games (Krogam), Heidelberger Spieleverlag, Wizards of the Coast
Designer: Rodney Thompson, Peter Lee, Andrew Veen
Artisti: Sławomir Maniak, William O'Connor, Bryan Syme, Steve Ellis (I), Eric Belisle, Ilich Henriquez, Tyler Jacobson, Klaus Pillon (I), Aaron J. Riley, James Zhang, Tomasz Jedruszek, Guido Kuip, Damien Mammoliti, Milivoj Ceran, Todd Harris, Rob Alexander, Alex Aparin, Howard Lyon, Jason Juta, Emily Fiegenschuh, Adam Paquette, Claudio Pozas, Jacob Masbruch, Vance Kovacs, Francis Tsai, Conceptopolis, Rick Hershey, Marcel Mercado, Ben Wootten, Richard Whitters, Daren Bader, McLean Kendree, Arnie Swekel, Olga Drebas, Marc Sasso, Héctor Ortiz, Stephen Tappin, Brian Hagan, Matias Tapia, John-Paul Balmet, Katie Dillon, Jim Nelson, Ralph Horsley, Jason Engle, Julie Dillon, Lars Grant-West, Sam Burley, Raymond Swanland, Eva Widermann, Wayne England, Marco Nelor, Ryan Pancoast, Jesper Ejsing, Kieran Yanner, Carlos Nunez de Castro Torres, Tyler Walpole, Craig J. Spearing
Meccaniche: Take That, Delayed Purchase, Connections, Area Majority / Influence, Variable Set-up, Zone of Control, Deck, Bag, and Pool Building
Mostra Descrizione Mostra Commenti Andamento Prezzi
Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816