Tyrants of the Underdark (2016)
Spielzeit: 60
Min. Alter: 14
Spieler:
2 - 4
Verlag:
Wizards of the Coast,
Gale Force Nine, LLC,
Kronos Games (Krogam),
Heidelberger Spieleverlag
Designer:
Rodney Thompson,
Peter Lee,
Andrew Veen
Künstler:
Jason Juta,
Matias Tapia,
Tyler Jacobson,
Jacob Masbruch,
Carlos Nunez de Castro Torres,
Steve Ellis (I),
Ben Wootten,
John-Paul Balmet,
Klaus Pillon (I),
Olga Drebas,
Eric Belisle,
Jesper Ejsing,
Julie Dillon,
Sam Burley,
Howard Lyon,
Damien Mammoliti,
Daren Bader,
Marcel Mercado,
Rick Hershey,
Guido Kuip,
Wayne England,
Conceptopolis,
Raymond Swanland,
Arnie Swekel,
Katie Dillon,
Claudio Pozas,
Kieran Yanner,
McLean Kendree,
Tyler Walpole,
Milivoj Ceran,
Marco Nelor,
Héctor Ortiz,
Vance Kovacs,
Jason Engle,
Rob Alexander,
William O'Connor,
Marc Sasso,
Aaron J. Riley,
Craig J. Spearing,
Richard Whitters,
Ryan Pancoast,
Ilich Henriquez,
Brian Hagan,
Tomasz Jedruszek,
Lars Grant-West,
Stephen Tappin,
Jim Nelson,
Ralph Horsley,
Eva Widermann,
Todd Harris,
Francis Tsai,
Sławomir Maniak,
Alex Aparin,
Adam Paquette,
Bryan Syme,
Emily Fiegenschuh,
James Zhang
Mechaniken:
Delayed Purchase,
Deck, Bag, and Pool Building,
Take That,
Area Majority / Influence,
Variable Set-up,
Zone of Control,
Connections

Min. Alter: 14
Spieler: 2 - 4
Verlag: Wizards of the Coast, Gale Force Nine, LLC, Kronos Games (Krogam), Heidelberger Spieleverlag
Designer: Rodney Thompson, Peter Lee, Andrew Veen
Künstler: Jason Juta, Matias Tapia, Tyler Jacobson, Jacob Masbruch, Carlos Nunez de Castro Torres, Steve Ellis (I), Ben Wootten, John-Paul Balmet, Klaus Pillon (I), Olga Drebas, Eric Belisle, Jesper Ejsing, Julie Dillon, Sam Burley, Howard Lyon, Damien Mammoliti, Daren Bader, Marcel Mercado, Rick Hershey, Guido Kuip, Wayne England, Conceptopolis, Raymond Swanland, Arnie Swekel, Katie Dillon, Claudio Pozas, Kieran Yanner, McLean Kendree, Tyler Walpole, Milivoj Ceran, Marco Nelor, Héctor Ortiz, Vance Kovacs, Jason Engle, Rob Alexander, William O'Connor, Marc Sasso, Aaron J. Riley, Craig J. Spearing, Richard Whitters, Ryan Pancoast, Ilich Henriquez, Brian Hagan, Tomasz Jedruszek, Lars Grant-West, Stephen Tappin, Jim Nelson, Ralph Horsley, Eva Widermann, Todd Harris, Francis Tsai, Sławomir Maniak, Alex Aparin, Adam Paquette, Bryan Syme, Emily Fiegenschuh, James Zhang
Mechaniken: Delayed Purchase, Deck, Bag, and Pool Building, Take That, Area Majority / Influence, Variable Set-up, Zone of Control, Connections
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816