Tyrants of the Underdark (2016)

Spelafbeelding 419cd83f970e4ce101971145bb3d08c7_thb.jpg Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Gale Force Nine, LLC, Wizards of the Coast, Heidelberger Spieleverlag, Kronos Games (Krogam)
Ontwerpers: Peter Lee, Rodney Thompson, Andrew Veen
Kunstenaars: Jim Nelson, Jesper Ejsing, Claudio Pozas, McLean Kendree, James Zhang, Todd Harris, Ben Wootten, Tyler Jacobson, Howard Lyon, Marc Sasso, Aaron J. Riley, Brian Hagan, Tyler Walpole, Conceptopolis, Raymond Swanland, William O'Connor, Olga Drebas, Marco Nelor, Ryan Pancoast, Katie Dillon, Jason Engle, Daren Bader, Marcel Mercado, Craig J. Spearing, Ilich Henriquez, Steve Ellis (I), Ralph Horsley, John-Paul Balmet, Alex Aparin, Jacob Masbruch, Wayne England, Rick Hershey, Milivoj Ceran, Adam Paquette, Bryan Syme, Matias Tapia, Eva Widermann, Tomasz Jedruszek, Stephen Tappin, Jason Juta, Francis Tsai, Lars Grant-West, Guido Kuip, Rob Alexander, Sam Burley, Richard Whitters, Vance Kovacs, Arnie Swekel, Carlos Nunez de Castro Torres, Eric Belisle, Emily Fiegenschuh, Kieran Yanner, Julie Dillon, Damien Mammoliti, Sławomir Maniak, Klaus Pillon (I), Héctor Ortiz
Mechanismen: Delayed Purchase, Deck, Bag, and Pool Building, Take That, Variable Set-up, Area Majority / Influence, Connections, Zone of Control

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816