Tyrants of the Underdark (2016)

Game Image 419cd83f970e4ce101971145bb3d08c7_thb.jpg Playtime: 60
Min. Age: 14
Players: 2 - 4
Publisher: Wizards of the Coast, Gale Force Nine, LLC, Heidelberger Spieleverlag, Kronos Games (Krogam)
Designers: Andrew Veen, Peter Lee, Rodney Thompson
Artists: Ben Wootten, William O'Connor, Jason Engle, Ilich Henriquez, Wayne England, Todd Harris, Eva Widermann, Emily Fiegenschuh, Richard Whitters, Marcel Mercado, Arnie Swekel, Sam Burley, Lars Grant-West, Tomasz Jedruszek, Jesper Ejsing, John-Paul Balmet, Guido Kuip, Milivoj Ceran, Tyler Walpole, Bryan Syme, James Zhang, Héctor Ortiz, Klaus Pillon (I), Olga Drebas, Carlos Nunez de Castro Torres, Steve Ellis (I), Marc Sasso, Jacob Masbruch, Daren Bader, Aaron J. Riley, Sławomir Maniak, Howard Lyon, Ralph Horsley, Marco Nelor, Rick Hershey, McLean Kendree, Ryan Pancoast, Vance Kovacs, Matias Tapia, Damien Mammoliti, Jason Juta, Claudio Pozas, Alex Aparin, Julie Dillon, Rob Alexander, Conceptopolis, Stephen Tappin, Kieran Yanner, Craig J. Spearing, Eric Belisle, Jim Nelson, Francis Tsai, Tyler Jacobson, Adam Paquette, Katie Dillon, Raymond Swanland, Brian Hagan
Mechanics: Variable Set-up, Take That, Delayed Purchase, Connections, Zone of Control, Deck, Bag, and Pool Building, Area Majority / Influence

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816