Tyrants of the Underdark (2016)

Immagine Gioco 419cd83f970e4ce101971145bb3d08c7_thb.jpg Tempo di Gioco: 60
Età Min.: 14
Giocatori: 2 - 4
Editore: Heidelberger Spieleverlag, Gale Force Nine, LLC, Kronos Games (Krogam), Wizards of the Coast
Designer: Peter Lee, Andrew Veen, Rodney Thompson
Artisti: Jacob Masbruch, Tyler Jacobson, Milivoj Ceran, Claudio Pozas, Matias Tapia, Daren Bader, Todd Harris, Marcel Mercado, Stephen Tappin, Marco Nelor, Katie Dillon, Rick Hershey, Jim Nelson, Jason Engle, Tomasz Jedruszek, McLean Kendree, Tyler Walpole, Kieran Yanner, Guido Kuip, William O'Connor, Sławomir Maniak, Wayne England, Ryan Pancoast, Vance Kovacs, Damien Mammoliti, Eric Belisle, Arnie Swekel, Conceptopolis, Jesper Ejsing, Brian Hagan, Lars Grant-West, Francis Tsai, Olga Drebas, Richard Whitters, James Zhang, Bryan Syme, Raymond Swanland, Carlos Nunez de Castro Torres, Héctor Ortiz, Howard Lyon, Rob Alexander, Adam Paquette, John-Paul Balmet, Marc Sasso, Aaron J. Riley, Ralph Horsley, Jason Juta, Klaus Pillon (I), Steve Ellis (I), Alex Aparin, Ben Wootten, Julie Dillon, Sam Burley, Eva Widermann, Ilich Henriquez, Craig J. Spearing, Emily Fiegenschuh
Meccaniche: Variable Set-up, Delayed Purchase, Deck, Bag, and Pool Building, Zone of Control, Take That, Area Majority / Influence, Connections

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816