Tyrants of the Underdark (2016)

Min. Age: 14
Players: 2 - 4
Publisher: Gale Force Nine, LLC, Wizards of the Coast, Heidelberger Spieleverlag, Kronos Games (Krogam)
Designers: Peter Lee, Rodney Thompson, Andrew Veen
Artists: Daren Bader, Héctor Ortiz, Julie Dillon, Lars Grant-West, Eric Belisle, Tomasz Jedruszek, Tyler Jacobson, Raymond Swanland, Jim Nelson, Stephen Tappin, Rick Hershey, Aaron J. Riley, William O'Connor, Guido Kuip, Craig J. Spearing, Jason Juta, Olga Drebas, Steve Ellis (I), Emily Fiegenschuh, Katie Dillon, Adam Paquette, Damien Mammoliti, Bryan Syme, Howard Lyon, Brian Hagan, Klaus Pillon (I), Richard Whitters, Tyler Walpole, Jacob Masbruch, McLean Kendree, Jason Engle, Alex Aparin, Marcel Mercado, Conceptopolis, Marco Nelor, Ryan Pancoast, Carlos Nunez de Castro Torres, Eva Widermann, Ralph Horsley, James Zhang, Sam Burley, Marc Sasso, Rob Alexander, Todd Harris, Milivoj Ceran, Vance Kovacs, John-Paul Balmet, Ben Wootten, Ilich Henriquez, Kieran Yanner, Arnie Swekel, Francis Tsai, Jesper Ejsing, Wayne England, Matias Tapia, Claudio Pozas, Sławomir Maniak
Mechanics: Deck, Bag, and Pool Building, Zone of Control, Variable Set-up, Delayed Purchase, Take That, Connections, Area Majority / Influence
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816