Tyrants of the Underdark (2016)

Min. Age: 14
Players: 2 - 4
Publisher: Kronos Games (Krogam), Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast
Designers: Peter Lee, Andrew Veen, Rodney Thompson
Artists: Jim Nelson, Richard Whitters, Klaus Pillon (I), Emily Fiegenschuh, Conceptopolis, Ryan Pancoast, Rob Alexander, Eric Belisle, Ralph Horsley, Milivoj Ceran, Julie Dillon, William O'Connor, Vance Kovacs, McLean Kendree, Sam Burley, Brian Hagan, Katie Dillon, Kieran Yanner, Adam Paquette, Wayne England, Claudio Pozas, Francis Tsai, James Zhang, Jason Juta, Rick Hershey, Raymond Swanland, Alex Aparin, Bryan Syme, Lars Grant-West, Ben Wootten, Olga Drebas, Héctor Ortiz, Damien Mammoliti, Aaron J. Riley, Marcel Mercado, Tomasz Jedruszek, Sławomir Maniak, Jacob Masbruch, Carlos Nunez de Castro Torres, Tyler Jacobson, Marc Sasso, Craig J. Spearing, John-Paul Balmet, Todd Harris, Daren Bader, Eva Widermann, Guido Kuip, Steve Ellis (I), Jason Engle, Marco Nelor, Ilich Henriquez, Howard Lyon, Arnie Swekel, Matias Tapia, Tyler Walpole, Jesper Ejsing, Stephen Tappin
Mechanics: Variable Set-up, Deck, Bag, and Pool Building, Zone of Control, Delayed Purchase, Area Majority / Influence, Take That, Connections
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816