Tyrants of the Underdark (2016)

Min. Age: 14
Players: 2 - 4
Publisher: Wizards of the Coast, Kronos Games (Krogam), Heidelberger Spieleverlag, Gale Force Nine, LLC
Designers: Peter Lee, Rodney Thompson, Andrew Veen
Artists: Wayne England, Lars Grant-West, Héctor Ortiz, Raymond Swanland, Stephen Tappin, Howard Lyon, Vance Kovacs, Aaron J. Riley, Alex Aparin, Matias Tapia, Ilich Henriquez, Olga Drebas, Jim Nelson, Tomasz Jedruszek, Jesper Ejsing, Katie Dillon, Sam Burley, Jacob Masbruch, Marc Sasso, Ralph Horsley, Eva Widermann, Rick Hershey, Carlos Nunez de Castro Torres, Marco Nelor, Eric Belisle, Marcel Mercado, Craig J. Spearing, Milivoj Ceran, Tyler Jacobson, Adam Paquette, Bryan Syme, McLean Kendree, Kieran Yanner, Guido Kuip, Steve Ellis (I), Rob Alexander, Emily Fiegenschuh, William O'Connor, Damien Mammoliti, John-Paul Balmet, Ben Wootten, Conceptopolis, Todd Harris, Richard Whitters, Julie Dillon, Daren Bader, James Zhang, Brian Hagan, Jason Engle, Sławomir Maniak, Jason Juta, Tyler Walpole, Claudio Pozas, Francis Tsai, Klaus Pillon (I), Arnie Swekel, Ryan Pancoast
Mechanics: Deck, Bag, and Pool Building, Zone of Control, Delayed Purchase, Take That, Area Majority / Influence, Connections, Variable Set-up
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Tyrants of the Underdark is a territory control game with a deck-building element.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.
When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.
A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.
Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.
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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816