Tyrants of the Underdark (2016)

Spelafbeelding 419cd83f970e4ce101971145bb3d08c7_thb.jpg Speeltijd: 60
Min. Leeftijd: 14
Spelers: 2 - 4
Uitgever: Kronos Games (Krogam), Heidelberger Spieleverlag, Gale Force Nine, LLC, Wizards of the Coast
Ontwerpers: Andrew Veen, Rodney Thompson, Peter Lee
Kunstenaars: Héctor Ortiz, Claudio Pozas, Vance Kovacs, William O'Connor, Carlos Nunez de Castro Torres, Rob Alexander, Katie Dillon, Conceptopolis, McLean Kendree, Marco Nelor, Rick Hershey, Alex Aparin, Tyler Jacobson, Steve Ellis (I), Ben Wootten, Howard Lyon, Brian Hagan, Richard Whitters, Jason Juta, Tyler Walpole, Sam Burley, Marcel Mercado, Stephen Tappin, Francis Tsai, James Zhang, Craig J. Spearing, Todd Harris, Damien Mammoliti, Klaus Pillon (I), Guido Kuip, Lars Grant-West, Sławomir Maniak, Eric Belisle, Emily Fiegenschuh, Julie Dillon, Ilich Henriquez, Matias Tapia, Milivoj Ceran, Olga Drebas, Aaron J. Riley, Bryan Syme, Raymond Swanland, Adam Paquette, Jacob Masbruch, Jim Nelson, Wayne England, John-Paul Balmet, Ryan Pancoast, Tomasz Jedruszek, Ralph Horsley, Eva Widermann, Jason Engle, Marc Sasso, Arnie Swekel, Daren Bader, Kieran Yanner, Jesper Ejsing
Mechanismen: Take That, Area Majority / Influence, Zone of Control, Connections, Variable Set-up, Delayed Purchase, Deck, Bag, and Pool Building

Tyrants of the Underdark is a territory control game with a deck-building element.

Each player leads a house of Drow in a section of the Underdark below the Sword Coast. The Drow house is represented by a deck of cards, with each card being a minion in that player's deck. Each minion belongs to one of five aspects of Drow society, and those aspects correspond to different strategies in the game, e.g., malice minions excel at assassinating opponents' troops, while ambition minions are best at recruiting additional minions and promoting minions to your "inner circle", which is a special zone that increases their value at the end of the game.

When you set up the game, you create an 80-card deck by shuffling two 40-card half-decks together, with the half-decks being Drow, Dragons, Demons, and Elementals.

A central marketplace has new minions that can be recruited through influence, one of two resources in the game; purchased cards are placed in your discard pile, then shuffled together with other cards in your deck when needed. The other resource is power, which allows you to place troops on the game board, expand your forces across the map of the Underdark, manipulate happenings in the city, and assassinate enemy troops.

Players gain points by controlling sites, recruiting valuable minions, promoting minions to your inner circle, and assassinating troops, and whoever ends the game with the most points wins.



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ag.gameitem.lastUpdated: 2025-05-28 23:43:17.816