JeMiWar (2023)

ag.gameitem.AGID:
Playtime: 45
Min. Age: 8
Number of Players:
2 - 99
ag.gameitem.publisher:
(Web published)
Designers:
Jeffrey Layton
Artists:
Unknown
Mechanics:
Scenario / Mission / Campaign Game,
Cooperative Game
Beschreibung
Universal miniature wargaming rules for sci-fi, fantasy, and historical settings.
JeMiWar was designed to create an wargaming experience that adds some elements of tabletop roleplaying games, with the players controlling multiple units instead of a single character. Play is scenario driven, with a gamemaster running the opposing forces and the odds stacked in the players' favor. Units gain in experience after each battle, and the loss of an experienced unit in an ongoing campaign stings more than a similar loss in a single isolated game.
JeMiWar is a simple system, with no charts and no mathematic modifiers used. The intent is to appeal to both young players new to the hobby and to older players who have grown tired of complex time consuming rules.
—description from the publisher
Universal miniature wargaming rules for sci-fi, fantasy, and historical settings.
JeMiWar was designed to create an wargaming experience that adds some elements of tabletop roleplaying games, with the players controlling multiple units instead of a single character. Play is scenario driven, with a gamemaster running the opposing forces and the odds stacked in the players' favor. Units gain in experience after each battle, and the loss of an experienced unit in an ongoing campaign stings more than a similar loss in a single isolated game.
JeMiWar is a simple system, with no charts and no mathematic modifiers used. The intent is to appeal to both young players new to the hobby and to older players who have grown tired of complex time consuming rules.
—description from the publisher
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-27 05:50:51.137