Cutthroat Caverns (2007)
Czas gry: 90
Min. wiek: 12
Gracze: 3 - 6
Wydawca: IELLO, Smirk & Dagger Games
Projektanci: Curt Covert
Artyści: Paul Adam, Henri Härkönen, Mark Jernstrom, William Teo, Bruno Krippahl, Tim Wollweber, Mats Holmgren, Justin Brunetto, Loïc Muzy, Steve Messenger, Chad Savage, Eric R. Martin, Adam Vehige, Curt Covert, Ian Field-Richards, Noel Hill, Morgan Rashand
Mechaniki: Kill Steal, Take That, Player Elimination, Simultaneous Action Selection, Semi-Cooperative Game, Hand Management
Min. wiek: 12
Gracze: 3 - 6
Wydawca: IELLO, Smirk & Dagger Games
Projektanci: Curt Covert
Artyści: Paul Adam, Henri Härkönen, Mark Jernstrom, William Teo, Bruno Krippahl, Tim Wollweber, Mats Holmgren, Justin Brunetto, Loïc Muzy, Steve Messenger, Chad Savage, Eric R. Martin, Adam Vehige, Curt Covert, Ian Field-Richards, Noel Hill, Morgan Rashand
Mechaniki: Kill Steal, Take That, Player Elimination, Simultaneous Action Selection, Semi-Cooperative Game, Hand Management
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495