Cutthroat Caverns (2007)

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Tempo di Gioco: 90
Età Min.: 12
Giocatori: 3 - 6
Editore: Smirk & Dagger Games, IELLO
Designer: Curt Covert
Artisti: Morgan Rashand, Ian Field-Richards, William Teo, Mats Holmgren, Tim Wollweber, Curt Covert, Steve Messenger, Loïc Muzy, Henri Härkönen, Adam Vehige, Justin Brunetto, Noel Hill, Chad Savage, Paul Adam, Mark Jernstrom, Eric R. Martin, Bruno Krippahl
Meccaniche: Simultaneous Action Selection, Semi-Cooperative Game, Player Elimination, Take That, Kill Steal, Hand Management

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495