Cutthroat Caverns (2007)
Tempo de Jogo: 90
Idade Mín.: 12
Jogadores: 3 - 6
Editora: IELLO, Smirk & Dagger Games
Designers: Curt Covert
Artistas: Loïc Muzy, William Teo, Chad Savage, Mark Jernstrom, Adam Vehige, Mats Holmgren, Tim Wollweber, Bruno Krippahl, Eric R. Martin, Paul Adam, Morgan Rashand, Steve Messenger, Ian Field-Richards, Henri Härkönen, Curt Covert, Justin Brunetto, Noel Hill
Mecânicas: Take That, Hand Management, Semi-Cooperative Game, Kill Steal, Player Elimination, Simultaneous Action Selection
Idade Mín.: 12
Jogadores: 3 - 6
Editora: IELLO, Smirk & Dagger Games
Designers: Curt Covert
Artistas: Loïc Muzy, William Teo, Chad Savage, Mark Jernstrom, Adam Vehige, Mats Holmgren, Tim Wollweber, Bruno Krippahl, Eric R. Martin, Paul Adam, Morgan Rashand, Steve Messenger, Ian Field-Richards, Henri Härkönen, Curt Covert, Justin Brunetto, Noel Hill
Mecânicas: Take That, Hand Management, Semi-Cooperative Game, Kill Steal, Player Elimination, Simultaneous Action Selection
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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