Cutthroat Caverns (2007)
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: IELLO, Smirk & Dagger Games
Diseñadores: Curt Covert
Artistas: William Teo, Adam Vehige, Justin Brunetto, Steve Messenger, Morgan Rashand, Ian Field-Richards, Eric R. Martin, Mats Holmgren, Chad Savage, Bruno Krippahl, Paul Adam, Tim Wollweber, Henri Härkönen, Noel Hill, Mark Jernstrom, Curt Covert, Loïc Muzy
Mecánicas: Kill Steal, Simultaneous Action Selection, Hand Management, Semi-Cooperative Game, Take That, Player Elimination
Edad Mínima: 12
Jugadores: 3 - 6
Editor: IELLO, Smirk & Dagger Games
Diseñadores: Curt Covert
Artistas: William Teo, Adam Vehige, Justin Brunetto, Steve Messenger, Morgan Rashand, Ian Field-Richards, Eric R. Martin, Mats Holmgren, Chad Savage, Bruno Krippahl, Paul Adam, Tim Wollweber, Henri Härkönen, Noel Hill, Mark Jernstrom, Curt Covert, Loïc Muzy
Mecánicas: Kill Steal, Simultaneous Action Selection, Hand Management, Semi-Cooperative Game, Take That, Player Elimination
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495