Cutthroat Caverns (2007)
Tempo di Gioco: 90
Età Min.: 12
Giocatori: 3 - 6
Editore: IELLO, Smirk & Dagger Games
Designer: Curt Covert
Artisti: Justin Brunetto, William Teo, Tim Wollweber, Ian Field-Richards, Morgan Rashand, Adam Vehige, Steve Messenger, Mats Holmgren, Henri Härkönen, Loïc Muzy, Eric R. Martin, Chad Savage, Curt Covert, Paul Adam, Noel Hill, Bruno Krippahl, Mark Jernstrom
Meccaniche: Hand Management, Semi-Cooperative Game, Kill Steal, Simultaneous Action Selection, Take That, Player Elimination
Età Min.: 12
Giocatori: 3 - 6
Editore: IELLO, Smirk & Dagger Games
Designer: Curt Covert
Artisti: Justin Brunetto, William Teo, Tim Wollweber, Ian Field-Richards, Morgan Rashand, Adam Vehige, Steve Messenger, Mats Holmgren, Henri Härkönen, Loïc Muzy, Eric R. Martin, Chad Savage, Curt Covert, Paul Adam, Noel Hill, Bruno Krippahl, Mark Jernstrom
Meccaniche: Hand Management, Semi-Cooperative Game, Kill Steal, Simultaneous Action Selection, Take That, Player Elimination
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495