Cutthroat Caverns (2007)

Imagen del Juego 419cd83f96780f17019681af541e35a6_thb.jpg 🔎
Tiempo de Juego: 90
Edad Mínima: 12
Jugadores: 3 - 6
Editor: Smirk & Dagger Games, IELLO
Diseñadores: Curt Covert
Artists: Justin Brunetto, Paul Adam, William Teo, Morgan Rashand, Henri Härkönen, Mats Holmgren, Curt Covert, Loïc Muzy, Noel Hill, Tim Wollweber, Chad Savage, Eric R. Martin, Bruno Krippahl, Mark Jernstrom, Adam Vehige, Ian Field-Richards, Steve Messenger
Mechanics: Take That, Semi-Cooperative Game, Player Elimination, Hand Management, Kill Steal, Simultaneous Action Selection

"Without teamwork, you will never survive. Without betrayal, you’ll never win."

Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

A unique combination of cooperative game play and opportunistic backstabbing.



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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495