Cutthroat Caverns (2007)
Speeltijd: 90
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: Smirk & Dagger Games, IELLO
Ontwerpers: Curt Covert
Kunstenaars: Adam Vehige, Justin Brunetto, Mark Jernstrom, Curt Covert, Eric R. Martin, Ian Field-Richards, William Teo, Loïc Muzy, Mats Holmgren, Chad Savage, Steve Messenger, Morgan Rashand, Paul Adam, Bruno Krippahl, Noel Hill, Henri Härkönen, Tim Wollweber
Mechanismen: Take That, Semi-Cooperative Game, Player Elimination, Hand Management, Simultaneous Action Selection, Kill Steal
Min. Leeftijd: 12
Spelers: 3 - 6
Uitgever: Smirk & Dagger Games, IELLO
Ontwerpers: Curt Covert
Kunstenaars: Adam Vehige, Justin Brunetto, Mark Jernstrom, Curt Covert, Eric R. Martin, Ian Field-Richards, William Teo, Loïc Muzy, Mats Holmgren, Chad Savage, Steve Messenger, Morgan Rashand, Paul Adam, Bruno Krippahl, Noel Hill, Henri Härkönen, Tim Wollweber
Mechanismen: Take That, Semi-Cooperative Game, Player Elimination, Hand Management, Simultaneous Action Selection, Kill Steal
Beschrijving Tonen Opmerkingen Tonen Prijstrend
"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495