Cutthroat Caverns (2007)
Playtime: 90
Min. Age: 12
Players: 3 - 6
Publisher: IELLO, Smirk & Dagger Games
Designers: Curt Covert
Artists: Adam Vehige, Noel Hill, Steve Messenger, Mats Holmgren, Bruno Krippahl, William Teo, Mark Jernstrom, Paul Adam, Justin Brunetto, Curt Covert, Ian Field-Richards, Henri Härkönen, Eric R. Martin, Loïc Muzy, Tim Wollweber, Morgan Rashand, Chad Savage
Mécaniques: Kill Steal, Hand Management, Take That, Player Elimination, Semi-Cooperative Game, Simultaneous Action Selection
Min. Age: 12
Players: 3 - 6
Publisher: IELLO, Smirk & Dagger Games
Designers: Curt Covert
Artists: Adam Vehige, Noel Hill, Steve Messenger, Mats Holmgren, Bruno Krippahl, William Teo, Mark Jernstrom, Paul Adam, Justin Brunetto, Curt Covert, Ian Field-Richards, Henri Härkönen, Eric R. Martin, Loïc Muzy, Tim Wollweber, Morgan Rashand, Chad Savage
Mécaniques: Kill Steal, Hand Management, Take That, Player Elimination, Semi-Cooperative Game, Simultaneous Action Selection
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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